SE knows exactly what's wrong with AST as the question was asked rather early on in Shb's life cycle iirc: fix our damn cards. They said "no" then and keep tacking on this seals system.
Well it ain't working and I'll complain until you revert some of them back. Even more so now! PvP was able to make 3 of them diverse, I'm sure you could do the same for PvE.
As for MCH? Heat Blast ping issues still exist. I haven't touched it yet since 6.1 but I don't think Queen's AI has been adjusted and it needs to. Why doesn't it target what we're attacking? Flamethrower isn't as useless as Undraw is, but it may as well be. GNB's PvP Limit Break can move while it's being "casted"/channeled can we get that here?
Also are we even a Machinist? We feel like a glorified gunner class with very little gadgets. I know the PvP kit really isn't feasible in PvE, but it is essentially what I think of when I think MCH: each of the gadgets do a bit of CC to make them stand out from one another and not just a Drill clone. Also I want that Bishop Turret.



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