I don't think they'll ever make the game more interesting outside of extremes and savage, that would take a lot of work they don't have the inspiration for.
I don't think they'll ever make the game more interesting outside of extremes and savage, that would take a lot of work they don't have the inspiration for.
Agreed. I just finished Heavensward and I have to say the boss battle against King Thordan was...Unsatisfying. He literally got rekt'd. We steamrolled him and none of the party members' health fell below 80% the entire fight. I am not asking for harder mechanics but at least scale the hitpoints and damage of the boss based on the party's average item levels.
Last edited by Digit4lC4m; 04-06-2022 at 04:13 PM. Reason: Mistyped words
“plenty.” Wow i didn’t know 4 fights every what, 6-8 months? Was plenty…When did every one agree with you? I'm perfectly fine with the elementary mechanics, and I prefer my challenges IRL, not in the kids' video game that I play at the end of a long day filled with challenges. There is already plenty of content in the game that allows you to "grow beyond spoonfeeding marker mechanics 24/7." Go do that and leave the rest of us to our chill gameplay.
Would you rather we get only 1 raid update every 12 months instead? Or how about no raid updates for 3 years like swtor and when it finally did get one it was a single boss and the rest of the raid was added in piece by piece over the course of a year?
FFXIV has more consistent content updates than any other MMO out there.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
So that fight was actually pretty easy even at release...... on normal mode.Agreed. I just finished Heavensward and I have to say the boss battle against King Thordan was...Unsatisfying. He literally got rekt'd. We steamrolled him and none of the party members' health fell below 80% the entire fight. I am not asking for harder mechanics but at least scale the hitpoints and damage of the boss based on the party's average item levels.
And then they released Extreme and it kicked our asses. Ravanna Ex and Bismark Ex were pretty easy, but Thordan was an absolute monster in Extreme.
I suspect that next week's [Redacted 3] Extreme is going to follow the same pattern.
lol ya Thordan EX was....painful.
I think this is a well known problem that the devs choose to ignore. For some reason, this game's past content caters to the lowest skilled player, like the bottom of the bell curve player who's completely new and never played an mmo before.
They didn't choose to ignore it. They intentionally designed it that way. The "bottom of the bell curve player" spends just as much on their monthly sub as the top of the bell curve player. Making content for both ends of the curve is a wise decision. The bottom of the bell curve doesn't enjoy extreme and savage raiding, and that's OK. The top of the bell curve player may be bored with the MSQ fights, and that's OK. To each their own.
I'm saying that the decision maker, SE, has the proof that they themselves have gathered through random surveys that cover the entire population, and they've been making the decisions they've been making. Make of that what you will.
I don't need proof because I'm not the one asking SE to do anything other than what they've already done and are continuing to do. The proof is in the decisions that SE has made based on their surveys.
I've been playing for 2 years and have not seen 1 survey sent to me about the game. I doubt that I'm the only one and just like you claim the forums/reddit/Discord isn't an accurate horizontal slice of the playerbase neither is a survey.
I've seen plenty of people giving reasonable feedback/tips to players who go off the deep end; NOT "You suck go watch a guide" (because that would be against ToS). Things like "Hey, as a healer you might want to DPS while our health is full." or "As a tank you need to cycle your mitigations." or "You should be using X skill" and see the other player snap back with almost always some white knight there perpetuating the poor play. I'd love to see examples of lines that you say are common because I can guarantee that for every 1 that's like that, there's 10 that are the way I described.The player base could also do it's part to help underperforming players by actually teaching them things but there is often a lot of hostility when players are grouped with someone not performing up to their standards. I know people are going to be all "people report me for just telling them tips on their job" but what they think a tip looks like goes along the lines of "you're terrible and should watch a job guide or uninstall you're wasting everyone's time".
I agree with the general idea of your post, the player base could be a lot better at giving suggestions. But the overall environment doesn't foster that, people are afraid of getting banned because someone takes it the wrong way (I realize that won't happen, but this is the flip side to the "aggressive" ToS, people are afraid because they don't fully understand it), or get into an argument and slow down the dungeon run, or get kicked from the party for "causing trouble." Given how short most duties are, it's better to just shut up and ride it out.
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