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  1. #1
    Player
    Ronduwil's Avatar
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    May 2019
    Location
    Texas
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    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Except nobody is asking for FFXIV to be "hardcore" focused.
    Except for the OP:
    Quote Originally Posted by nick124 View Post
    People play games to enjoy mental stimulation, and when every single mechanic is telegraphed, repetitive, and predictable, the content becomes very linear and boring.
    He's decided that we all want untelegraphed and unpredictable mechanics. You can move goalposts around and claim that this is casual play, but many casual players feel otherwise. That's what this entire thread is about.

    Quote Originally Posted by Ath192 View Post
    Seriously we need an official copy paste for people who keep thinking this is what people are asking for. It’s not. You are confused.
    How could he not be confused when the OP literally said that we should make the mechanics in normal content untelegraphed and unpredictable? On top of that we have 10 pages of players defending that position while simultaneously claiming that they're not trying to make the game more hardcore. And you wonder why we're confused.
    (2)
    Last edited by Ronduwil; 04-09-2022 at 12:53 AM.

  2. #2
    Player
    Ath192's Avatar
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    Jul 2019
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    1,809
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ronduwil View Post
    Except for the OP:

    He's decided that we all want untelegraphed and unpredictable mechanics. You can move goalposts around and claim that this is casual play, but many casual players feel otherwise. That's what this entire thread is about.


    How could he not be confused when the OP literally said that we should make the mechanics in normal content untelegraphed and unpredictable? On top of that we have 10 pages of players defending that position while simultaneously claiming that they're not trying to make the game more hardcore. And you wonder why we're confused.
    Easy. It’s not binary. This is not ultimate or Dora the explorer levels. People need to stop thinking black and white and admit difficulty is a gradient. That gradient right now is skewed pretty far to the Dora levels. We need it to skew back to somewhere in the lower middle to full on middle, and leave extreme, savage and ultimate for the high end.

    If some mechanics are untelegraphed and some bosses are more unpredictable that doesn’t mean they won’t have other visual cues or that you will have milliseconds to respond before being one shot. It just means that you won’t have 30 seconds to walk out of a radioactive orange warning sign that will do a whopping 10% damage to your health if that.
    (4)

  3. #3
    Player
    Ronduwil's Avatar
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    May 2019
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    Texas
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    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ath192 View Post
    If some mechanics are untelegraphed and some bosses are more unpredictable that doesn’t mean they won’t have other visual cues or that you will have milliseconds to respond before being one shot. It just means that you won’t have 30 seconds to walk out of a radioactive orange warning sign that will do a whopping 10% damage to your health if that.
    We already have that, and the complaints that we're seeing even in this thread are that those mechanics might as well not even be there because healers heal right through them without breaking a sweat, and the player doesn't learn. A good example of this is the Yeti in Snowcloak that has to sneeze on the rabbits to create snowballs that you kick at him to interrupt his AoE. A couple of months ago I ran through that instance as a healer, and even though we repeatedly failed that mechanic, I was able to power through and keep everyone up, creating the impression that the mechanic was simply a group-wide AoE. Was I mad about it? Not really. It kept me on my toes as a healer, and it was kind of funny to see us power through that, to be honest. The point, however, is that 3/4 of the group members were able to sleep walk through that fight, which completely defeats the "purpose" that you're claiming the mechanics have: to teach players to be end game raiders.
    (2)

  4. #4
    Player
    Ath192's Avatar
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    Jul 2019
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    1,809
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ronduwil View Post
    We already have that, and the complaints that we're seeing even in this thread are that those mechanics might as well not even be there because healers heal right through them without breaking a sweat, and the player doesn't learn. A good example of this is the Yeti in Snowcloak that has to sneeze on the rabbits to create snowballs that you kick at him to interrupt his AoE. A couple of months ago I ran through that instance as a healer, and even though we repeatedly failed that mechanic, I was able to power through and keep everyone up, creating the impression that the mechanic was simply a group-wide AoE. Was I mad about it? Not really. It kept me on my toes as a healer, and it was kind of funny to see us power through that, to be honest. The point, however, is that 3/4 of the group members were able to sleep walk through that fight, which completely defeats the "purpose" that you're claiming the mechanics have: to teach players to be end game raiders.
    I never claimed that. To me the purpose of the mechanics should be to be fun and create real sense of excitement and danger. If I wanted to learn about endgame raids I would join a practice group of said endgame raid. But yeah people should learn how to play the game and mechanics do help. That’s just not my focus.

    And for the record I disagree, you shouldn’t have been able to power through that. One time tops, so that people get the message they’re doing it wrong and the second time you fail that mechanic you should probably have a vulnerability up that would make you wipe. Hardly hard core stuff we’re talking about given that’s the only thing that boss does basically. It has one gimmick.
    (1)
    Last edited by Ath192; 04-09-2022 at 01:58 AM.

  5. #5
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ronduwil View Post
    He's decided that we all want untelegraphed and unpredictable mechanics. You can move goalposts around and claim that this is casual play, but many casual players feel otherwise. That's what this entire thread is about.
    ... did you intentionally read what you wanted to here? Because that isn't even close to what nick said. Even taking this at face value, you're simply arguing the opposite extreme. Regardless, they weren't asking for everything to untelegraphed and unpredictable but for more variety in mechanic execution and difficulty. How often do the devs reuse stuff like Clock spots and Stack/Spread? In fact, nearly every Savage fight last tier had some version of those two mechanics.

    Nevertheless, putting all that aside. Nothing that nick said would be classified as "hardcore". Once again, this is simply arguing in extremes. Hence my example regarding healers. Asking for higher outgoing damage or more DPS buttons isn't makes neither the game nor role "hardcore". It's simply asking for it to be relevant. When current dungeon design is so woefully undertuned, three of the four tanks don't even need a healer to survive. Asking for more engaging gameplay isn't demanding the game suddenly become "hardcore".
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."