Page 1 of 13 1 2 3 11 ... LastLast
Results 1 to 10 of 123
  1. #1
    Player
    nick124's Avatar
    Join Date
    Jul 2014
    Posts
    11
    Character
    Jay Roc
    World
    Gilgamesh
    Main Class
    Fisher Lv 81

    the normal content is too easy

    Why is the game so easy a person who is half asleep could play it with no problem? You wonder why no one knows how to play well, yet make all of the content ridiculously easy. I'm no pro, but its kinda silly how all of the content save extremes and savage is so easy to learn and play with no difficulty whatsoever. People play games to enjoy mental stimulation, and when every single mechanic is telegraphed, repetitive, and predictable, the content becomes very linear and boring. What ever happened to the final fantasy of old, where people had to actually practice and grind fights to clear them? You wonder why there's level 90 white mages casting cure 1 and dragoons single target attacking on dungeon pulls, when the normal game content is so easy it allows players to coast through without actually learning how to play. Just food for thought. Don't forget players who actually play games to enjoy a challenge. Don't leave them out to dry because many other people cry when something isn't spoon-fed to them. Make final fantasy great again! Encourage people to learn and get better, not rot and wither away in normal dungeons which poses about as much difficulty as connect four for a toddler.
    (31)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,049
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    This would fit better in the Gameplay or General forums.

    Not everyone wants a game to be hard. Games are best when they have an easy mode and a hard mode, because then you can choose what you prefer. The "hard mode" in this game is extreme and savage, which remove a lot of the telegraphs.

    Quote Originally Posted by nick124 View Post
    People play games to enjoy mental stimulation, and when every single mechanic is telegraphed, repetitive, and predictable, the content becomes very linear and boring.
    Not necessarily. A lot of people play games to relax after an exhausting day and don't want the mechanics to be exhausting. A lot of people play this game for its story and not necessarily for a challenge.

    What ever happened to the final fantasy of old, where people had to actually practice and grind fights to clear them? You wonder why there's level 90 white mages casting cure 1 and dragoons single target attacking on dungeon pulls, when the normal game content is so easy it allows players to coast through without actually learning how to play.
    If they couldn't "coast through" it, they would be prevented from progressing in the story and many of them would quit the game instead of learning what to do. It would invite toxicity because veteran players would become frustrated that someone is preventing them from clearing and be rude to them. That isn't a problem because no matter how they play, the content can be cleared.

    Most people don't have time to become good at the game because they have jobs and lives to maintain and it is better from a business perspective for the normal versions to be easy.
    (16)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Jeeqbit View Post
    This would fit better in the Gameplay or General forums.

    Not everyone wants a game to be hard. Games are best when they have an easy mode and a hard mode, because then you can choose what you prefer. The "hard mode" in this game is extreme and savage, which remove a lot of the telegraphs.

    Not necessarily. A lot of people play games to relax after an exhausting day and don't want the mechanics to be exhausting. A lot of people play this game for its story and not necessarily for a challenge.

    If they couldn't "coast through" it, they would be prevented from progressing in the story and many of them would quit the game instead of learning what to do. It would invite toxicity because veteran players would become frustrated that someone is preventing them from clearing and be rude to them. That isn't a problem because no matter how they play, the content can be cleared.

    Most people don't have time to become good at the game because they have jobs and lives to maintain and it is better from a business perspective for the normal versions to be easy.
    Except job changes to simplify said jobs and make them easy also affects what’s supposed to be the “hard content” so it’s not that simple.
    (3)

  4. #4
    Player
    Bad_Luck's Avatar
    Join Date
    Sep 2013
    Posts
    172
    Character
    Bad Lucky
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    It's an MMO. Not Darksouls Elden Ring. Play Savage if you're bored, or do something else. MMO's have to be accessible for the casual crowd if they want money.
    (10)

  5. #5
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Bad_Luck View Post
    It's an MMO. Not Darksouls Elden Ring. Play Savage if you're bored, or do something else. MMO's have to be accessible for the casual crowd if they want money.
    No one is asking for it to be dark souls or elden ring. But they’re oversimplifying jobs. This affects the savage you’re saying for people to play. It affects every form of content, low end and high end. The game is already accessible, that’s what trusts are for lmao. They can get by with making other things harder due to it. That’s not a proper excuse anymore.
    (15)

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jeeqbit View Post
    This would fit better in the Gameplay or General forums.

    Not everyone wants a game to be hard.
    Sure, but there comes a point when a game is too easy as well. A lot of friends I've tried to get into this game never make it far because they get bored with how easy and simplistic the game is. Yes its old content, yes you kinda just have to grind through it, but that easily turns a lot of people away from the game. Me personally I can sidestep the solo stuff and ignore its ease of play because I get pretty engrossed into the MSQ, but for others that's not the case. They may like the MSQ, but if the simplicity makes the game boring to them they just wont find the drive to keep playing.
    (8)

  7. #7
    Player
    nick124's Avatar
    Join Date
    Jul 2014
    Posts
    11
    Character
    Jay Roc
    World
    Gilgamesh
    Main Class
    Fisher Lv 81
    There is a difference between being "casual friendly" and downright childs play. The game has become the latter. It's gotten to the point that you don't even need to follow mechanics to clear the material. The game becomes essentially effortless to play since every single "mechanic" is so heavily telegraphed and announced that it becomes a matter of just responding to the same visual cues over and over again, in different settings. I'm not arguing that everything should be savage difficulty. But the normal material (dungeons, trials, most normal raids) is simply boring by how little effort it requires to complete it. It feels like busywork more than an enjoyable interactive game. I don't think every single AOE needs to telegraphed. Not every tank buster and stack needs a huge marker with a 5 or more second warning. Let people enjoy the game by learning the fight, even if it takes a few or more tries. ff14 will never be a great game if it just stays a mindless exercise. People who actually enjoy video games want more, they want to be challenged, they want to be frustrated, they want the opportunity to figure out something which is difficult. The entire game minus the hard content doesnt need to, and shouldnt be, a politically correct easymode that anyone with even a low level of consciousness can breeze through.
    (17)

  8. #8
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    And they have every opportunity now to relegate their super easy mode stuff to an option for the trust modes, and leave the general DF content - trials in particular - at more decent levels of difficulty.
    (4)
    When the game's story becomes self-aware:


  9. #9
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Miss the good old non-telegraph Coincounter in Aurum Vale.

    Quote Originally Posted by nick124 View Post
    I don't think every single AOE needs to telegraphed. Not every tank buster and stack needs a huge marker with a 5 or more second warning.
    I also realized that the more recent dungeons/bosses all have obviously telegraphed tank buster. At least they consistently do. While the older fights mostly don't especially between ARR - Stormblood. That's a little backward, don't you think?

    They teach us to watch out for castbar or physical tells for boss attack early on but later in the game they slap every marker available for every mechanics. The higher level we get the more we are babied with markers. Granted, this is just early in the patch so maybe they want things to be more forgiving. But come on, at Lv80-90 you should generally have an idea what a tank buster looks like.
    (5)
    Tumblr: taildippedinpaint

  10. #10
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    New Gridania
    Posts
    1,798
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Sage Lv 100
    I'm just grateful that the mindset present in threads like this, on the forums, don't really reflect what is experienced in-game.

    I strongly dislike this idea that because 'you' find the game "too easy" everyone should. Makes me wonder if some view Zenos (and his 'nothing is challenging enough for me' mindset) as a role-model or something.
    (13)

Page 1 of 13 1 2 3 11 ... LastLast