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  1. #31
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by LeonKeyh View Post
    I imagine that a lot of tanks tag sprint "too soon" so that at the very least the healer has time to pop sprint before the tank actually tags the first group (the tank should make sure the healer popped it though).
    You give people too much credit. The most ridiculous time I can think of is blowing sprint in Stigmascape before the slide.

    As far as proper timing goes, both of you are right. Popping just before you get to a pull gives enough time, but popping after you secure aggro on the first set works too. Some areas like the 2nd stage of Dead Ends will have mobs aggro from further away, shortening your timer and force a bit of a learning curve.
    (0)

  2. #32
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deveryn View Post
    You give people too much credit. The most ridiculous time I can think of is blowing sprint in Stigmascape before the slide.

    As far as proper timing goes, both of you are right. Popping just before you get to a pull gives enough time, but popping after you secure aggro on the first set works too. Some areas like the 2nd stage of Dead Ends will have mobs aggro from further away, shortening your timer and force a bit of a learning curve.
    Right, it's rare but there are a handful of dungeons where mobs will aggro you once you cross a particular line rather than when you're in "aggro range", the other big dungeons I can think of that do that are Ala Mhigo, Holminster (specifically the mob that breaks down the fence), and Mt. Gulg.
    (0)

  3. #33
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LeonKeyh View Post
    There's definitely a sweet spot, but the worst times for the tank to pop sprint would be 10+ seconds before they tag the first group or <1 second before they tag the first group.

    If they tag the first group RIGHT after they pop sprint, they're going to have ~18 seconds worth of sprint while everyone else will had 10 seconds and it will be harder for them to keep up. If they pop sprint more than 10 seconds before they tag that first group, they may have well just popped sprint after the pull.
    Healers and dps don't get aggro on trash until they hit something or heal the tank, so there's no problem with them sprinting after the tank hits a group.
    (0)

  4. #34
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Launched View Post
    Healers and dps don't get aggro on trash until they hit something or heal the tank, so there's no problem with them sprinting after the tank hits a group.
    Except the tank will possibly be 8 seconds of sprint ahead of them if it's a long pull to the wall. That is the problem. Tank will be there alone fighting, which I know isn't a big deal with the survivability of tanks now, but it's still "not great."
    (1)

  5. #35
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LeonKeyh View Post
    Except the tank will possibly be 8 seconds of sprint ahead of them if it's a long pull to the wall. That is the problem. Tank will be there alone fighting, which I know isn't a big deal with the survivability of tanks now, but it's still "not great."
    Where are you getting this 8 second difference? You're making it sound like the healers/dps are only getting a 10s sprint.
    (0)

  6. #36
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Launched View Post
    Where are you getting this 8 second difference? You're making it sound like the healers/dps are only getting a 10s sprint.
    In my example, they are, because they hit sprint after the pull.... Sprint Duration is 20 seconds out of combat and 10 seconds in combat.
    (1)

  7. #37
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LeonKeyh View Post
    In my example, they are, because they hit sprint after the pull.... Sprint Duration is 20 seconds out of combat and 10 seconds in combat.
    DPS and healers don't enter combat until they hit an enemy or heal/buff someone in combat (the tank). They can pop sprint after the tank hits something and still get the full 20 seconds. Only bosses instantly put the entire group into combat.
    (0)

  8. #38
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by ijuakos_xqwzts View Post
    It seems to be a huge issue lately. I queue up and as soon as I get into the instance, I try to go to party chat and say "hello" to everyone. You know. Trying to be nice and friendly. However, frequently, I'm mid-typing and the darn tank takes off. Not only now I have to cancel out my text, but I'm playing catch-up with some goon who couldn't wait a couple seconds. I don't tank often, but isn't one of the rules "don't ever leave your healer behind"? It should be.

    end rant.
    I usually type my (hello)(let's have fun) and CTRL+C while in queue then do a quick paste once the game displays Light Party or Full Party, as the case may be. That way I don't get left behind or piss people off for not starting fast enough when tanking.
    (0)

  9. #39
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Launched View Post
    DPS and healers don't enter combat until they hit an enemy or heal/buff someone in combat (the tank). They can pop sprint after the tank hits something and still get the full 20 seconds. Only bosses instantly put the entire group into combat.
    You mean like whenever a healer has a shield and/or regen on the tank? If any DPS have buffs running? If the DPS starts DPSing for some reason before seeing the tank's sprint icon? Those aren't fringe scenarios.
    (1)

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