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  1. #1
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by LeonKeyh View Post
    I imagine that a lot of tanks tag sprint "too soon" so that at the very least the healer has time to pop sprint before the tank actually tags the first group (the tank should make sure the healer popped it though).
    You give people too much credit. The most ridiculous time I can think of is blowing sprint in Stigmascape before the slide.

    As far as proper timing goes, both of you are right. Popping just before you get to a pull gives enough time, but popping after you secure aggro on the first set works too. Some areas like the 2nd stage of Dead Ends will have mobs aggro from further away, shortening your timer and force a bit of a learning curve.
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  2. #2
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deveryn View Post
    You give people too much credit. The most ridiculous time I can think of is blowing sprint in Stigmascape before the slide.

    As far as proper timing goes, both of you are right. Popping just before you get to a pull gives enough time, but popping after you secure aggro on the first set works too. Some areas like the 2nd stage of Dead Ends will have mobs aggro from further away, shortening your timer and force a bit of a learning curve.
    Right, it's rare but there are a handful of dungeons where mobs will aggro you once you cross a particular line rather than when you're in "aggro range", the other big dungeons I can think of that do that are Ala Mhigo, Holminster (specifically the mob that breaks down the fence), and Mt. Gulg.
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