Except the tank will possibly be 8 seconds of sprint ahead of them if it's a long pull to the wall. That is the problem. Tank will be there alone fighting, which I know isn't a big deal with the survivability of tanks now, but it's still "not great."
Where are you getting this 8 second difference? You're making it sound like the healers/dps are only getting a 10s sprint.
DPS and healers don't enter combat until they hit an enemy or heal/buff someone in combat (the tank). They can pop sprint after the tank hits something and still get the full 20 seconds. Only bosses instantly put the entire group into combat.
You mean like whenever a healer has a shield and/or regen on the tank? If any DPS have buffs running? If the DPS starts DPSing for some reason before seeing the tank's sprint icon? Those aren't fringe scenarios.
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