Quote Originally Posted by Faafetai View Post
I think the optimal time is after tagging the first pack if not mistaken than pop sprint to the next pack allowing for a small amount of times and zero damage coming in until reaching the next pack. (depending on the dungeon and this is just personal optimization >.< )Must agree with this sometimes many pop sprint right at the start while you attempt to summon a fairy. I always try to keep aware of my party sometimes people have potatos for computers or even the loading bug I get sometimes where I will load in so darn slow, and have no clue what causes it but it happens randomly to many people I play with varying different computer configurations too.
You should always pop sprint before you tag the first group. Sprint out of combat is 20 seconds, sprint in-combat is 10 seconds. I imagine that a lot of tanks tag sprint "too soon" so that at the very least the healer has time to pop sprint before the tank actually tags the first group (the tank should make sure the healer popped it though). There's definitely a sweet spot, but the worst times for the tank to pop sprint would be 10+ seconds before they tag the first group or <1 second before they tag the first group.

If they tag the first group RIGHT after they pop sprint, they're going to have ~18 seconds worth of sprint while everyone else will had 10 seconds and it will be harder for them to keep up. If they pop sprint more than 10 seconds before they tag that first group, they may have well just popped sprint after the pull.

I usually pop sprint a couple of seconds before pull and then hold a couple of seconds if I don't see the healer pop sprint.