Quote Originally Posted by Theihe View Post
Mantra is not the end all be all of ultimate content- since all the content in the game is designed around being cleared by all jobs - utility will never be the end all be all.

We'll see how the changes turn out, but I'm quite frankly very hopeful

I might be misunderstanding, but I believe the point he's making is also somewhat along the lines of 'what makes Ninja special, relative to other melee jobs?'. Before these changes, you would obviously say Trick being on a 1 minute timer. After these changes, what makes Ninja distinct from Monk, or Reaper? I can't think of anything. If I were playing another role alongside a Ninja, how I'm thinking about playing my job is now exactly the same as if I were a Monk or Reaper. Dump burst in 2min party buffs, and then ignore for the rest of the fight.