
Originally Posted by
kackal_Jackal
I understand why you reacted this way, but this was unnecessary. I don't get why you're bragging on the official forums and bringing up logs to bolster yourself. No speedrunner would come in here and do that anyway. And the idea of 'not taking people's ideas seriously if they perform worse'? A player does not need to be amazing log-wise to know what they're talking about.
However, I mostly disagree with the points you made. For the sake of balance and removing the disparity between NIN players, the proposal is deleting NIN's unique staple and forcing it on the 2m like everyone else is just a sleeper. MNK and DRG are just alternate versions of the same job, rotation and buff type/% aside. Will it make balance easier on SE's behalf? Sure, I suppose. Doesn't mean this change is any good.
NIN's rotation is unlikely to change very much, but a lot of jobs find it very fun to play around Trick Attack or have it on their radar. You can see the difference between a good DRK and a bad DRK solely based how well they can work around Trick, same goes for SAMS, DNCs, RPRs... that have that option to do so, but otherwise it won't naturally happen. You see it as a restriction, others find it fun and rewarding.
Also are you suggesting a NIN's lower personal contributes less into buffs? A job that has one of the highest 2m bursts and is respectable every minute? The job is incredible for buffs. aDPS is a very flawed metric though if you don't strip down the comp first.
Even so, what class you decide to bring to prog does not matter when savage content is clearable on any job outside maybe week 1 if the potency tuning is just terrible. NINs can clear the content fine without the need for players to "plan and optimize". Especially given their excellent disengage ability and simple enough filler that makes mechanical execution simple, something that other melee may just not have during prog. Week 1 & 2 prog groups have brought NIN in the past and had no issues, despite the scaling. Early PF can clear just fine with a NIN. With any job in that matter. If you can't clear the week 2 dps check and you're on NIN, I think you have other issues unrelated to Trick Attack (:
That is just the nature of buff jobs and unless we want carbon copies of the same job for "balance", some jobs do better in certain situations than others. Having a unique staple means a job has both weaknesses and strengths, and if you want jobs to be viable in every situation, we might as well be all playing the same job! Because that's what direction we're heading in and honestly it's rather boring.
And shouldn't this argument apply to tether and litany as well, both buffs are just slightly behind Trick's total utility? DRG also relies on its party members, both to not bring guaranteed crit and for a good partner to utilize tether.