I keep hitting trick attack first and forgetting about mug being the raid wide. Feelsbadman. Nothing like having to unlearn years worth of muscle memory for no reason.
I keep hitting trick attack first and forgetting about mug being the raid wide. Feelsbadman. Nothing like having to unlearn years worth of muscle memory for no reason.
Fucking up people's muscle memory is the theme of this expansion. Newfound adventure!
I am largely confused as to why people are so upset with Trick Attack now being personal and Mug being everyone else. 6.0 saw burst cool downs being moved to two minute cycles. With trick attack being one minute, you'd end up with odd cycles where TA wasn't really providing a whole lot of extra benefit because the burst cool downs on everyone else were still cooling down. Mug changes this, while also making it something other than a Ninki bot. Realistically I think Mug not being a Ninki bot is what everyone is actually upset about, but in a effort to not be parroting what everyone else is already complaining about we have folks who are complaining that TA better lines up with everyone else's cool downs.
Do I think there should be some other way to generate 50 Ninki outside of Meisui? I don't really know. I'm just a casual player here. But I do know that folks complaining about mug increasing party damage in line with every other two minute cool down is a bit silly.
Imo a damage buff every 60s is just more fun and flows better for NIN, that said my main issue with it is that it's just a worse and less interesting Brotherhood...
At least Brotherhood gives Chakra, Mug gives some Ninki wow how exciting /s.
Even if it's 5s longer it's still only 5% too and less fun.
MNK basically just stole our niche and NIN has been losing it with every expansion in chunks...
NIN is just a worse MNK now that doesn't share gear with anyone.
MNK even got a Healing utility buff too, long are the days gone when NIN was the utility DPS which we also essentially paid not only a DPS tax for but also again not sharing gear with anyone...
Same with RPR they got the shield + heal too.
I dunno what odd windows there are in the current tier nothing comes to mind only reason I could think of is if people pop cd's at dumb times during limit cut in P2S or on adds in P3S.
Which I probably will next week because of muscle memory because I could throw in Mug before the limit cut mechanic which I can't now I have to hold it until after it's done which I already had to with TA nothing changed there.
It's just boring, TA being a 60s and more frequent buff was just different and more fun than every 120s the feedback of frequently putting it up for the party felt rewarding.
This was just another step towards homogenization only that it's less fun than what others got.
Even RPR too, RPR gets a big juicy skill on top of it + 50 shroud gauge.
Mug just feels like a complete joke in comparison to Brotherhood and Arcane Circle.
But no to me it just sounds like people are doing something dumb if it drifts whether it's the NIN or the others in the party.
At least in the current content.
Last edited by Kolsykol; 04-14-2022 at 11:17 AM.
Why people are upset is simple really. Old trick made ninja unique, it was the only raid buff that happened every minute. I don't know about other players, but I enjoy bringing something to a raid that can only be done by my job - ninja has a solid unique selling point with its buff, in a game where buffs are honestly not that exciting. There are multiple crit buffs, various 3%/5% damage buffs, etc. that in my opinion, kinda blurr together. Old trick wasn't just for show either, classes such as drk and dancer can take advantage of this one minute buff and unload their resources of edge of shadows/fan dance into the odd minute trick windows, and it just feels good knowing that you brought some gameplay variation to the raid that they otherwise would have lacked. Knowing there is something to set you apart enhances gameplay enjoyment, and I think it fits with the general theme of jobs in classic ff. With so many jobs to choose from, they need to be designed to set themselves apart, e.g. drk reduces hp to deal damage, something only it can do, while only time mage can cast haste. Ffxiv fails a lot in this regard of setting jobs apart, with ninja being one of the few jobs that can be said to have a proper niche in ffxiv. Removing old trick I think is a bad thing both as a final fantasy game, as well as a mmo game since it reduces gameplay variety.
I'm not sure why you think people are upset about mug not being a ninki bot. I can't speak for everyone, but I can confidently assert a lot of people did not give a shit about Old mug. I don't think anyone is advocating for mug to return to being a ninki bot, or advocating it to be anything at all due to how forgettable of a skill it is. I think people are angry at mug simply because it's replacing trick's unique 1 minute raid buff with another dime a dozen, 5% damage buff on a 2 minute cooldown. Ironically, this change that was supposed to make mug more interesting just made it a even more of a run of the mill forgettable skill. I would love for them to rework mug. Perhaps trick can be changed to being a 3% damage buff every minute, while mug gives ninki as well as a personal damage 10% up buff every 2 minutes. I feel like that will accomplish the dev's goals of making ninja less rdps dependent, while still keeping it unique in regards to its raidbuff. Perhaps 3% is too big of a nerf, I am shit at math, but I think something along the lines of what I have suggested would be better than what we currently have.
Last edited by Manofpassion; 04-14-2022 at 12:45 PM.
The muscle memory is so weird when I know logically what Mug does now but can't get my hands to press it the way I should. It's still so new to me
It's not rly so bad in what I assume the opener is ( gonna look if it has been updated yet ), because I just move Mug to after Gust Slash and double Bunshin.
In P2S next week tho I am probably gonna throw Mug at the boss before it goes away on limit cut just due to muscle memory, in action I think it's just going to slip my mind maybe in P3S too.
You'd be shocked at how much benefit odd minute Trick Attacks provided -- not just in damage, but also in fun for other jobs. Gunbreaker I believe has natural burst at 1 minute, Warrior now lines up, even White Mage has a one minute Afflatus Misery, and other jobs like Dark Knight, Reaper and Samurai are able to pool excess resources for odd minute Tricks. These jobs benefit from and are rewarded for lining up their burst at odd minutes in a world where one-minute party buffs exist.
Now, they do not, and there is no reward for playing deliberately at any point other than the two minute mark.
Not to mention, Mug already had a role to play in Ninja's rotation -- a Ninki gainer. That, and it was already considered redundant or something that could be removed, given how little it plays into the class fantasy. Now it's overloaded with effects, and Ninja's party buff doesn't even look or sound cool to balm the burn of now being exactly like Monk.
Noticing more people would be happy with the change if theyd just changed name of mug and its animation/visual to something more interesting, lol...
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