Quote Originally Posted by Theihe View Post




I am honestly stumped by the negative feelings the community has towards this TA change, because I see nothing but positives. I feel it's an amazing change, and I literally couldn't be happier unless they also made Kassatsu guarantee a crit.

I don't care NIN scales hard late tier. If you beat the DPS check then that's it. You get more gear making the DPS check more and more arbitrary. The fact that TA scales hard is just a toss-up. If you could already beat the DPS check before you scale hard then what's the point of doing more DPS?

I am excited to have my job feel strong, always, independently of if my team decided to eat chalk during raid.
You only care about clearing, other people enjoy doing speed kills.

You don't care about optimizing, other people do. Some people even like the thought of adapting and adjusting to an unconvential timer that spices things up a bit in an otherwise extremely scripted and predicatable game.

Different people have different tastes and inclinations and all of them are valid. For a game that prides itself in letting you play every job on the same character, such widespread homogenization is extremely tone-deaf.

You want a pet job? Nah.
You'd like a healer that requires more than one (1) brain cell with engaging downtime? Think of the casuals.
What about a class with meaningful resource management? Are you even listening to yourself?! Management implies failure and I'm literally shaking at the thought of it. tw: failure.
A busy job, maybe? How am I supposed to watch Netflix, then? Thank God 6.2 will fix DRG and AST being too busy.

And you wonder why people aren't happy about Riddle of Trick and Brothermug?