
Originally Posted by
Gemina
There's nothing complex about Kaiten, and your defense is, "It looks cool." They honestly could [should] bake the animation into Iaijutsu skills to eat up the cast time.
If complexity is your angle, I would be more concerned about how a lot of SAM's skillset feels horrendously tacked on. The job going into ShB played very well, with few but livable drawbacks. I wasn't the biggest fan of Tsubame, particularly due to it being a use it or lose it skill, which drives me bat-S. Same goes for Senei (I won't get into a 120s CD also consuming kenki being lame AF). Now they have x2 charge Meikyo, x2 charge Tsubame, and a follow up to Ogi, which is another use it or lose it. You'd think with all these additional charges, that SAM would be the king of sting, but severe potency adjustments saw to it that this did not happen, so now SAM has to work harder for a damage output that doesn't justify it.
In short, fun was shunned to add complexity to this job. My issue with Kaiten is it isn't even one of the current issues SAM has. Consolidating Guren and Senei and/or Shoha/Shoah II into a single skill would have been a FAR more effective way to reduce the button bloat SAM has. Losing Seigan as a third eye skill also needlessly took away from the more complex/intricate portion of SAMs kit.
In short, it took less than one expansion to turn SAM from one of my favorite jobs, to a bench warmer. That's how it goes with MMOs though, and I find it is better to invest based on a how a job plays rather than what the job is. I know that is probably the worst news for anyone who mains any particular job due to a sentimental value it might have, but that is how the winds blow in FFXIV regardless.