the irony of someone not knowing SAM's kit trying to "git gud" over the removal of the most boring part of the kit is hilarious. in ST you use your Kenki on Shinten and Senei, in AoE on Kyuten and GurenI need to still watch the whole live letter are they just removing it? Also is the gauge just going to be used for movement abilities or are they planning on getting rid of that too? I am already annoyed Trick attack is going to be a personal buff because that is going to nerf all classes damage and they will not balance around this, they never think of these things having a cascading effect on damage. They also wait super long to fix it. 'Gee golly willikers batman it seems some classes damage is way less than before' 'Gee have no clue how that happened' Looks at the removal of a bunch of skills and the fact that nothing has been buffed to reflect the changes elsewhere. Dancer not getting those extra procs or a way to increase proc odds still bug me since they changed it to use one or the other. I know drk isn't hurting for damage but the only use abyssal or carve and split annoyed me as well.
I would be less annoyed if I didn't know why they are doing these changes. If people are having a problem aligning a buff that is their problem. You don't just take it away. What is it they say? get gud? I know 13 year olds that play this game better than most 30 year olds who are we nerfing these things for? who are actually having these problems? If people are licking windows and eating glue or just want to watch netflix they can still i lvl cheese for crystal tower to do those things, so I don't really see the problem. Well I guess prae is being removed so one less netflix dungeon.
I can name other abilities they could change or remove instead of removing a core mechanic of the class; nonetheless one that gives it an identity along with the cool sword twirling animation.
I. Shoha II; lazily named ability that could be traited to Shoha for fall-off aoe damage.
II. Senei and Guren; the same could be done to this.
III. Ikishoten and Namikiri
I was proud to play a class that demands high skill to do optimal damage; removing Kaiten to 'combat button bloat' does nothing but remove part of the class' core identity and dumbs it down when there are other areas that could have been addressed. As an addendum if it means anything, SAM Main here. ¯\_(ツ)_/¯
"SCREW IT GOING WHM AST CAN'T DEFEND THEMSELVES" -Noob Healer in Seal Rock 10/17/2015
This could work too. It gets rid of four buttons, which would leave enough room for Kaiten to come back as well as Seigan and Merciful Eyes.I can name other abilities they could change or remove instead of removing a core mechanic of the class; nonetheless one that gives it an identity along with the cool sword twirling animation.
I. Shoha II; lazily named ability that could be traited to Shoha for fall-off aoe damage.
II. Senei and Guren; the same could be done to this.
III. Ikishoten and Namikiri
I was proud to play a class that demands high skill to do optimal damage; removing Kaiten to 'combat button bloat' does nothing but remove part of the class' core identity and dumbs it down when there are other areas that could have been addressed. As an addendum if it means anything, SAM Main here. ¯\_(ツ)_/¯

Aye I am speaking from lower levels. I only am at level 60, if you take that away, I will have nothing to do at that level. I know they are balancing around end game but can my leveling experience not be the same thing until I reach end game? I said git gud because they keep saying dumb things at square like people can't play the game so we are removing X. literally every time, and than they go back and say naw brah its cause button bloat.
I think at this point they should just go the whole way and make you push 1 button until your 90, done. No button bloat until 90 everyone because thats how it starts to feel on most classes. Skills keep getting taken or moved to the end so when you are leveling it is painful sometimes. I just want to learn the fundamentals of a class as I go rather than bam here you go here is all of the stuff we took from earlier levels now leveling to 50 is just wow I get to be forced to do a class quest for nothing now and hey look a new skill was added that was similar to the skills I use to have like whm's suspiciously similar water spell. I am just sick of having to wait forever for my skills and constantly being synced down when I finally get them if I didn't actively queue for the later raids or dungeons I would never know how to play any of the classes at anything other than level 50.
There are many buttons that can be combo buttons and many that can turn into other things, why they do not just do that? They have done it with many things already. Why remove it, because at end game it is a boring part of the rotation. Give me some other things early than at 60 right now the only thing I can spend it on are Hissatsu: Gyoten and Hissatsu: Yaten
Hissatsu: Kaiten is literally the only other thing I can spend it on unless for damage at level 60 what I am now going to do is Meditate and literally go in and out of combat like a bafoon I guess? Save it for a rainy day and movement intensive fights? You just over cap your gauge now and learn nothing of later levels. WONDERFUL! At least monk got some love early levels.
Last edited by Faafetai; 04-03-2022 at 06:20 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote


