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  1. #2731
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Oizen View Post
    I don't think it make a lot of sense to give DRK a skill that boosts healing when it has basically no healing in its kit.
    "Healing received" effects can also boost barriers, not just direct heals and HoTs. Something which would make it more useful on DRK (as with WAR) than on PLD and GNB.

    Besides, this is all assuming they don't add other healing effects to the kit like bringing in parity with C&S somehow.
    (1)

  2. #2732
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Archwizard View Post
    "Healing received" effects can also boost barriers, not just direct heals and HoTs. Something which would make it more useful on DRK (as with WAR) than on PLD and GNB.

    Besides, this is all assuming they don't add other healing effects to the kit like bringing in parity with C&S somehow.
    Healing Received+ only affects barriers that are a result of direct cure potency like Adloquium, not % based shields like TBN. If this were true, shake it off & divine veil would receive benefits from mantra, Thrill or protraction (independent of Shake's eat the CD effect, and outside of the higher natural max HP affecting their shield strength and not due to the 10% increased healing.), which they don't. 'Healing Received'+ only affects abilities & spells which have barriers based on cure potencies or health restored. You can also go easily test this in P3s - if % barriers were affected by your healing received stat, TBN would shield you for 2-4% of your max HP, due to death's toll's 80% some odd healing received reduction, but it still clearly shield the full 25%.

    So DRK would have little internal use in its own kit for Healing Received+ since it would effectively only work on Souleater & AD, it would be almost purely for the healer's benefit and falling into the territory of LD's problem where the DRK has effectively little control over it and requires the healer to receive the benefit. The only way DRK could actually benefit from it is if it was given it's own flavour(s) of direct upfront healing/HoTs, a heal/barrier split skill that effectively copies Adloquium or Eukrasian Diagnosis, or a an ability like thrill of battle/protraction that temporarily boosts the DRK's max HP to synergize with TBN's % based scaling.
    (7)
    Last edited by Daeriion_Aeradiir; 04-01-2022 at 06:29 AM.

  3. #2733
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    Healing Received+ only affects barriers that are a result of direct cure potency like Adloquium, not % based shields like TBN.
    Ah, my mistake then.
    (0)

  4. #2734
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    "To improve survivability when using Living Dead, the effect of Walking Dead will now restore HP by a significant amount upon successfully landing attacks"

    HELL YEAH BROTHER
    (0)
    Last edited by Zairava; 04-01-2022 at 08:47 PM. Reason: missing words

  5. #2735
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Lifesteal on hit only works if;
    1. We retain full 10s duration of the invulnerability
    2. It's potentially enough to clear the threshold itself (like during your burst window or something)

    Otherwise this is a healer buff, not a DRK buff.
    (1)

  6. #2736
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I mean, I personally would've liked the death penalty be removed too, but I'll happily take this over nothing. We'll have to wait until the patch notes for more details on the job
    (0)

  7. #2737
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100


    Alright, great, shitloads of healing during Walking Dead. Two questions:

    1. Does the DRK still die if not healed for 100%?
    2. Does the Walking Dead end the moment they are healed for 100%?

    We obviously still need to see the full patch notes to get the new tooltip, but right now? Still a chance DRK could just die after their invuln, and there's a greater chance of the invuln ending sooner. Basically, still gimped to shit compared to the other three invulns because DRK can't have nice things.
    (2)

  8. #2738
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    381
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I really want to know what potency entails a "significant amount". It has to be big enough so that DRK heals itself most of its HP. I would hope for DRK to be able to heal itself fully within 4 GCDs, but that would be too good to be real.
    (0)

  9. #2739
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I've got a feeling theres more coming. We just weren't given all the details for DRK yet. Maybe I'm just being hopeful though
    (0)

  10. #2740
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Utterly underwhelming. The living dead change was needed but the job is still a boring, uninspired mess.
    (2)

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