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  1. #1
    Player
    Agner's Avatar
    Join Date
    Oct 2014
    Location
    Garleans set my house on fire
    Posts
    76
    Character
    Rivane Azhcrove
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    Living Dead
    This ability has survived since the start of Heavensward. In about 5 months, Living Dead will have been around for seven whole years. I'd bet an easy $100 this ability stays for the rest of this expansion and probably onward. D;
    (2)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Agner View Post
    This ability has survived since the start of Heavensward. In about 5 months, Living Dead will have been around for seven whole years. I'd bet an easy $100 this ability stays for the rest of this expansion and probably onward. D;
    My thinking is this may be the first opportunity in a long while where LD's actually being seriously examined, considering that the damage output this expansion (meant to take advantage of the new "active" mitigation style of timing a block in the first few seconds) means TBN itself isn't able to do the job of three other mitigation skills on its own anymore like it has been since its introduction, so people are actually seeing LD's deficit outside of raids.

    With a community-wide decrying of DRKs feeling left in the dust by the changes that came to other tanks, being significantly harder to heal than other tanks, the introduction of a new healer they're likely watching like hawks (who cannot pull a DRK out of WD without a surplus of resources that were likely spent keeping them out of LD), etc... this is prime time to actually call attention to LD's failings, rather than just tossing it onto the pile of wishlisting for an "otherwise okay" job.
    (2)
    Last edited by Archwizard; 01-04-2022 at 04:15 PM.

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Agner View Post
    This ability has survived since the start of Heavensward. In about 5 months, Living Dead will have been around for seven whole years. I'd bet an easy $100 this ability stays for the rest of this expansion and probably onward. D;
    You don't understand. Living Dead is a 20 second invuln. /s

    I think the devs are stuck in their ways. It won't change.

    Not with Enhanced Unmend and the CnS/AD shared recast malarkey.
    (1)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,173
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    playing it safe for savage i guess
    atleast i can sit back and watch PLD thread blow up
    (0)

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Duskane View Post
    playing it safe for savage i guess
    atleast i can sit back and watch PLD thread blow up
    I'm hoping that they're waiting to see the data from Savage clears before they do more changes...but I know that's a futile hope.
    (0)

  6. #6
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Yeah, really not a fan of CnS/AD sharing recast at all. I get Drk dmg output is up there right now, but their self heal is a joke compared to other tanks entirely.
    (0)
    Hmmmm......

  7. #7
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    So if I may ask, aside from the fact that AD is part of the DRK's sustain, why is the cry more for separating C&S from AD instead of having C&S also heal, since AD for its part at least restores MP?

    I mean don't get me wrong, if they're going to connect the two ostensibly to reduce oGCD load, at least commit to making C&S the single-target version in every relevant manner and have it give a juicy life-leech. Possibly even a solid opportunity to have it heal more versus a single target than AD.

    But consensus seems to be to disconnect them. Is this just about damage output? Does that reversion include removing the MP drain from AD? Where are we here, I'm genuinely curious, not a rhetorical question.
    (4)
    Last edited by Archwizard; 01-04-2022 at 06:40 PM.

  8. #8
    Player
    VicariousXIV's Avatar
    Join Date
    May 2021
    Location
    Ishgard
    Posts
    41
    Character
    Vyra Viator
    World
    Brynhildr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Archwizard View Post
    So if I may ask, aside from the fact that AD is part of the DRK's sustain, why is the cry more for separating C&S from AD instead of having C&S also heal, since AD for its part at least restores MP?

    I mean don't get me wrong, if they're going to connect the two ostensibly to reduce oGCD load, at least commit to making C&S the single-target version in every relevant manner and have it give a juicy life-leech. Possibly even a solid opportunity to have it heal more versus a single target than AD.

    But consensus seems to be to disconnect them. Is this just about damage output? Does that reversion include removing the MP drain from AD? Where are we here, I'm genuinely curious, not a rhetorical question.
    I completely agree, and I'm also kind of unsure why so many people want them uncoupled.....

    I mean not putting a heal on CnS after adding MP regen to AD is one hell of a stupid oversight, but let's be real, using AD on single targets was a literal waste of a button press, and having CnS in AoE was just to get MP, which AD does now. Putting them together felt like one of the very few GOOD things they did for EW.

    Thinking about it, I bet it's partially cause of the nostalgia for the old AD, without a recast timer and having an MP cost, people wanting them separated are probably still wishing or hoping for that to come back in some way and making them share a recast timer is essentially a nail in the coffin for those hopes. I see no other objective reason to decouple them, especially since we've already got so many other oGCDs to run through that even with little impact they still have faaar more then AD ever did on a single target.

    Honestly, just add cure potency to CnS, then also add it to Bloodspiller and Quietus. There are plenty of other changes I want for the DRK but just those two things will save it's sorry state in dungeon content. Fully decoupling AD and even reverting it to it's MP cost days will still result in the DRK just running out of MP without any reliable means to regen it fast enough, plus it would make Quietus pointless. It's simply not a good solution for anything objective.
    (3)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    It's restrictive and AD is objectively shittier then the other tanks "60s" sustain options. Especially in fights with less then 6 enemies.

    AD was at it's best in HW/SB when paired with Blood Price. Sustain was good and was fun to press.

    Now it's either do good damage or do shit damage with a shit heal.
    (0)

  10. #10
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Personally the biggest reason is that I see it as more of a sustain tool in group pulls. This is something Drk is lacking in comparison to other tanks. And given that they already make part of Drks 123 have a 300 potency heal is going to be reason enough they don't want to add it to CnS too. You know, because Drk are supposed to be all about the pain and living on the edge hoping the healer is ready for the living dead use and all instead.
    (0)
    Hmmmm......

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