



That's what happens when you have a subscription based game. It's much easier to project future revenue and expenses when you have a good idea of what's coming in.Meanwhile at swtor waiting two years for a basic patch labeled as an "expansion." Ya'll really have no idea how good we have it with FFXIV. Deep dungeons was replaced with a different type of content so no loss there. Hildabrand wasn't cut, they just felt it wouldn't fit given the narrative of ShB and its coming back with the upcoming 6.x content. And yes we've gone from 18 total dungeons in HW to 15 in SB and 13 in ShB, but they have added more of other types of content. Just because there's less of the content YOU focus on doesn't mean there's been less content overall. It just means they shifted their focus to create more of other types of content.
If swtor 7.0 looked like just the amount of content this games 6.1 is getting I'd be ecstatic.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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