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  1. #271
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ransu View Post
    That's called you need to take a break...You are the .01% that consumes content way too fast.
    Some people always have an excuse.
    Those achievements FortNightShade has are pretty common for many players that play the game. Maybe not that many relics but some people do make it a goal to get them all.

    The trials can easily be farmed out for the mount in a day, the 24man content, is really just a catch up mechanic for people that are not doing savage, its longevity dies the next patch when the crafted set comes out. I would say it dies in that patch for many because if you are not running savage content does your ilvl really matter other than to get into your mount farm groups? For many players the 24 man is there to potentially gear an alt, but if you have been running savage you have probably already been going so. So for players participating in savage 24 mans longevity is even shorter.
    (9)

  2. #272
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I don’t want anything that requires logging in every day to stay caught up. But it would be nice to have more content that lasts longer than a few days to a week (I don’t count things that have weekly lockouts or caps as content with longevity, since the content itself is completed very quickly). I think it would be wonderful to have the relic steps coming out in the x.1 patches again. I don’t like that they come out in x.2 or later now. It’s just another thing that makes the x.1 patches feel empty. I’ll never forget 4.1, where there was basically Rabanastre, Shinryu EX, and UCoB. And if you were a casual player who wasn’t interested in extremes or raiding, you basically only had a 24-man. All because they delayed Eureka and the relic. It was boring.
    Sounds like you do want something to require you to log in every day to me.

    This game isn't built like that and as far as I'm concerned that's a good thing. As I said to the other person, go take a break. This game isn't designed to keep you logged in 24/7 and I appreciate that about this game.
    (2)

  3. #273
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Ransu View Post
    Sounds like you do want something to require you to log in every day to me.

    This game isn't built like that and as far as I'm concerned that's a good thing. As I said to the other person, go take a break. This game isn't designed to keep you logged in 24/7 and I appreciate that about this game.
    No. I’d like content that doesn’t have the shelf life of a quart of milk. I shouldn’t be able to take a six month break, come back, and catch up in less than a week. Running Expert Roulette only has so much staying power. I haven’t even capped my tomestones since Week…5? We’re in Week 12 or 13 now? I’ve been raid logging because there’s nothing to do outside of farming the two EXs. But sure. Tell yourself this game has a plethora of endgame content.

    I literally said I don’t want to be forced to log in every single day. But I also don’t want to take a break every other month because there’s nothing to do outside of playing on different characters doing stuff I’ve already done on my main.
    (15)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #274
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HyoMinPark View Post
    No. I’d like content that doesn’t have the shelf life of a quart of milk. I shouldn’t be able to take a six month break, come back, and catch up in less than a week. Running Expert Roulette only has so much staying power. I haven’t even capped my tomestones since Week…5? We’re in Week 12 or 13 now? I’ve been raid logging because there’s nothing to do outside of farming the two EXs. But sure. Tell yourself this game has a plethora of endgame content.

    I literally said I don’t want to be forced to log in every single day. But I also don’t want to take a break every other month because there’s nothing to do outside of playing on different characters doing stuff I’ve already done on my main.
    Expert Roulette only gets worst when it is one dungeon for 8 months as well. I can agree though if I take a 2 to 3 month break I should not come back and be ready for a break again with in a weeks time. It is hard to say that is respecting my time or my money.
    (4)

  5. #275
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ransu View Post
    That's called you need to take a break...You are the .01% that consumes content way too fast.
    The irony is I did. In fact, I sat out almost the entirety of 5.2 after clearing the Savage tier week 2. All I did was cap tomes and log out. I still managed to BiS an entire separate role and begin getting caught up on Primal mounts when I came back. I got caught up much like HyoMin in little under a week despite there being a whole patch's worth of content.

    You also assume everything I listed has been done over a short duration. I've been playing for seven years now. Several of those Ultimate weapons were all farmed in Shadowbringers despite two of said Ultimates releasing in Stormblood. I didn't "rush" them nor did I rush anything else except leveling my crafters. Not as though leveling crafters is difficult. Spam some leves and you'll go from 80 to 90 in an hour. Most of my TEA weapons came from my second group which ran 9 hours a week. No exactly hardcore grinding now is it?

    The problem is content simply doesn't last. Hence my example—of which you conveniently ignored. What does 6.1 offer with any longevity? This is the fourth attempt at PvP, thus you'll have to forgive my lack of optimism. Otherwise, I have Ultimate to look forward to. If I weren't into raiding at that level though, I'd only have a 24 man and an EX to last me four months. They could be the best versions of those respective modes in the game's history yet will eventually run out their shine.

    Quote Originally Posted by AziraSyuren View Post
    No, people are complaining a lot about that. As a matter of fact, it's one of the things they complain most about. Boring upkeep gameplay is the first thing a lot of people point to when they talk about jobs being simplified.

    The proportional difference between the high and low end has remained very similar since StB, with the major exception being healers and tanks (and even then, healers are the only really egregious example); that's what I mean by skill ceiling. The capacity to push your job's output higher than the average has not changed much. Nerfing the skill ceiling would be something like how they changed BoTD from HW to StB more than anything they did in ShB onwards.
    This is simply false. Unless you're going to provide citation, I've seen almost no real mention of those two specific abilities. What is talked about even to this day are things like Foe's, Heavensward job design and even tank stances—make what you will of them.

    And this is also false. Player skill was abysmal in Heavensward; leading to a far wider gap than we have nowadays. The difference is player numbers have substantially increased alongside player skill throughout the years. Don't get me wrong. Plenty of players have no idea how to play their selected job at even a half way level but it's better than the days of ARR and HW.
    (15)
    Last edited by ForteNightshade; 03-30-2022 at 01:25 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #276
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by GeminiReed View Post
    20/20 hindsight is a hell of a drug.

    Stormblood wasn't nearly as well received as Heavensward. SE did SE things and diverted funds to other projects they felt would have made more money (oops). IIRC Yoshi-P wasn't added to the board until around the time Shadowbringers released. Endwalker had its own challenges with the COVID lockdowns and the WoWpocalypse.

    With Yoshida on the board and EW doing well enough hopefully that should insulate XIV from the funding shenanigans they've had to put up with. My fervent hope is that they take a good solid look at XIV and deal with the things that make it unapproachable and unengaging for newer players. And I don't mean it needs more dumbing down, quite the opposite.
    Afaik, while the SB story wasn’t well received, i thought people spoke highly of the content side of things in SB. We got a whole housing district, and 2 ultimates in a single expansion, along with eureka which was pretty 50/50 hit or miss. Compared to ShB which was missing a lot and cut a lot…

    Honestly i’m not so sure covid can keep being blamed for things. I understand it may have impacted *some* things, but that’s why they took a 4-5 month delay, to accommodate that. I’d understand if this happened 20 years ago but we were in 2021 at the time and now 2022. Tbh while it’s easier said than done they just need more people on the team, and while idk the specifics it doesn’t seem the team has grown at all in 6 years. I saw a thread recently of people comparing other mmo’s class design teams and apparently 14 only has four??? That isn’t even enough for all of the roles lol.
    (4)

  7. #277
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by KizuyaKatogami View Post
    Afaik, while the SB story wasn’t well received, i thought people spoke highly of the content side of things in SB. We got a whole housing district, and 2 ultimates in a single expansion, along with eureka which was pretty 50/50 hit or miss. Compared to ShB which was missing a lot and cut a lot…
    Stormblood was leagues better in content compared to Shadowbringers with the sole exception being Eureka and all the problems that came with it. Shadowbringers frontloaded very hard with crafter and gatherer content and then deprived us of Deep Dungeon in exchange for Delubrum Reginae, a duty which is now nearly impossible to complete along with the other Bozja raids.

    Stormblood's story however was indeed weak because simply put there was no falling in love with the colorless zones of Ala Mhigo or its boring representatives.
    (4)
    Авейонд-сны


  8. #278
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    The over all team grows every expansion. Yoshi P has talked about this in interviews before.
    (2)

  9. #279
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ransu View Post
    Sounds like you do want something to require you to log in every day to me.
    You know what, yes.

    Obviously a game forcing you to "log in 24/7" is an exaggeration and no one wants that, but I'd love if the game that had lots of rewarding things that required some time investment. I'm tired of pretending I don't and the game is amazing because I can mostly ignore it and do something else since so little is worthwhile. In FF it's either 10 minute worthless throwaway content, or a soul crushingly long grind for hundreds of hours for a single item that doesn't even look good.

    Yes, I'd like worthwhile crafting and gathering that takes effort again, proper seasonal events, a proper achievement system, mount/minion tabs, a glamour tab, dungeons worth farming, normal raids worth running, rep systems that are more than 5 min a day dailies, real minigames such as pet battles instead of gimmicky verminion and "farm an EX 100 times for a card" TT, FC activities, a rework to Hunts, Relics that are actually relevant for more than the end of a patch, things to spend gil on and so on. Just anything to draw me into the game and make me feel like investing into it a bit.

    I know, flithy no-lifer attitude, get that out of our game, Yoshi wants us to take breaks and so on. But that's just honestly how I feel.

    I also feel job design has been rather boring this expansion with many classes almost feeling exactly the same as in ShB, just with a new button and 2 traits. I don't get how anyone can play the same class for 2 years, then feel hyped to play the exact same thing for another 2 years.
    (20)

  10. #280
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by IdowhatIwant View Post
    The over all team grows every expansion. Yoshi P has talked about this in interviews before.
    Really? Then do they just not grow the class design team or what? Because it seems to be the same 4 people every expansion.It’s crazy to see how much money this makes compared to other mmo’s yet other mmo’s have double the class design team than 14 does
    (4)

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