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  1. #1
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by IdowhatIwant View Post
    What was the 10th type of content? Also that is kind of sad that there was only 1 new content type, 20 additional quests, and a whole 6 more bosses after 3 expansions.
    I assume the new content type was the 40man? And the 6 bosses, were the bosses in the 40man that could be done with 5 players.
    There was 1 additional cutscene and we got 2 hours of additional cutscene length. I guess I understand why EW felt like a movie now 20 more quests and 2 more hours of cutscenes.
    Seeing how the UI is still pretty terrible that tasks for the UI team should be doubled. Maybe they should put tasks completed cause it doesn't feel like they have complete 219 changes to the UI.
    Don't care about how many races need to equip with gear. Dont care about the items.
    I do like more scenes are voiced.
    What’s interesting is, let’s look at stormblood for a moment. Had the normal amount of dungeons like HW. Had deep dungeon, new housing district, 4 relic zones, two ultimates, primal weapons for the new jobs, full voice acting for the 4 fiends fights, voice acting in the alli raids. The best part? None of this really came at the cost of any other content. Now look at ShB where they cut dungeons, cut deep dungeon, no primal weapons for the new jobs, no voice acting in the alli raid and weapons series, 2 relic zones, etc etc. I find it pretty funny that they chose what looked best on them, i’m very curious on how it would look had they compared SB to ShB.

    The fact we still cant at the very least get dyable dungeon gear 3 expansions later is pretty telling, but not only that, now theyre literally cutting gear from dungeons. Whats next at this point?
    (4)
    Last edited by KizuyaKatogami; 03-29-2022 at 05:51 AM.

  2. #2
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    What’s interesting is, let’s look at stormblood for a moment. Had the normal amount of dungeons like HW. Had deep dungeon, new housing district, 4 relic zones, two ultimates, primal weapons for the new jobs, full voice acting for the 4 fiends fights, voice acting in the alli raids. The best part? None of this really came at the cost of any other content. Now look at ShB where they cut dungeons, cut deep dungeon, no primal weapons for the new jobs, no voice acting in the alli raid and weapons series, 2 relic zones, etc etc. I find it pretty funny that they chose what looked best on them, i’m very curious on how it would look had they compared SB to ShB.

    The fact we still cant at the very least get dyable dungeon gear 3 expansions later is pretty telling, but not only that, now theyre literally cutting gear from dungeons. Whats next at this point?
    It's really difficult to compare the 5.x patches and 6.0 to prior expansions because of the pandemic.

    Some of the EW dungeon gear is dyable, as it was in ShB.

    And on top of things we've been dealing with stuff like removal of TP in ShB, the stat squish in EW, the graphics update, the DC visiting, and of course we can't forget the server crashes and login queues.

    I just find people whinging and trying to bookkeep whether the content is "deficient" or not to be a lot of aimless nitpicking. Pick a couple things you want the devs to work on (that they actually *can* work on) and promote those ideas. Don't expect the content to be comparable from expansion to expansion--it never has been in ANY MMO.
    (5)

  3. #3
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    It's really difficult to compare the 5.x patches and 6.0 to prior expansions because of the pandemic.

    Some of the EW dungeon gear is dyable, as it was in ShB.

    And on top of things we've been dealing with stuff like removal of TP in ShB, the stat squish in EW, the graphics update, the DC visiting, and of course we can't forget the server crashes and login queues.

    I just find people whinging and trying to bookkeep whether the content is "deficient" or not to be a lot of aimless nitpicking. Pick a couple things you want the devs to work on (that they actually *can* work on) and promote those ideas. Don't expect the content to be comparable from expansion to expansion--it never has been in ANY MMO.
    TP was pretty obsolete even in HW. It existed but I don't remember people having the TP issues that ARR had. Server crashes should have never happened as it should have been fixed the first time back in ARR but they were quick to blame player internet rather than looking into the issue themselves. And the Pandemic is such a old excuse. This is a multi-billion dollar company and it is not my problem how they address working around the pandemic. Delays I think are understandable, but I can't excuse poor content as a fault of the pandemic. I have worked during the entire pandemic with little hinderance and my company is only multi-million dollar company. I don't care what about what excuses the player base makes for the short comings of the dev team because unless you are part of the dev team, your excuse is nothing more than a hypothesis.

    Simply all I really want is the raid content to feel like something different than trials, and some class diversity back in tanks, healers, and ranged dps. I would not mind if classes actually had a decent skill ceiling and a skill floor again. I do believe some changes they have done were smart, Blood of the dragon and enochian being a trait is a good example, because these buffs were maintained basically by you doing your rotation correctly, and the change to a trait just removes the activation button. Some of the things seem so counter intuitive like removing stance dancing but keeping tank stance as something to turn on to generate emnity and turn off to halt emnity generation. It's basically a more boring version of stance dancing.
    (6)