Citation Envoyé par ForteNightshade Voir le message
This BLM equivalent simply isn't feasible though. Healing simply isn't required enough to ever justify sitting in what is essentially your "Astral Fire" phase. And if you were to compare it to Umbral Ice. Well, BLM barely stays in that phase for more than 2-3 GCDs. Which is far too volatile for a healer. Hence why Cleric Stance died. You can't have a healing kit that is primarily inaccessible nor do the current encounter designs support a GCD healing focused gameplay. You'd be spending the vast majority of your time doing precisely nothing.



Healers contribute far too much damage nowadays for this to be acceptable. Even in a dungeon, it'll slow things down. With higher end content like Savage, it's downright griefing to not DPS considering both healers combined to equal more than a Samurai's DPS. The whole reason healer DPS was simplified from HW days is due to players being too afraid to DPS in lieu of being unable to heal. The devs will never implement any system that makes healing inaccessible like the days of Cleric Stance. Which is essentially what you're asking for.
DPS contribution from healers is more than PERFECTLY fine, we have been strong green dps since ARR, and that's basically what healers have always been and why people are drawn to them. What we need is a more complex rotation to reward more competent players.

But this probably won't happen since it's the opposite of what SE wants, and I guess they managed to avoid that with a one button spam gameplay. Healers are a snooze fest and people play them because they're ridiculously easy and you can semi-afk even in savage.