Quote Originally Posted by SeverianLyonesse View Post
1) Give healers higher DPS, comparable to tanks. It just isn't fair right now when RDM and SMN can heal and rez and still do comparable DPS to physical DPS. I know the devs don't want to obviate tank roles, but that shouldn't mean totally gimping an entire role to do it. Make healers a tad squishier or give them some movement limitations so that they can't totally replace tanks, but at least let them do damage if that is what they are doing 90 percent of the time.
I disagree with 1. Healers should not be a DPS role they should be a support role. They should be there to heal and buff the party. If you feel like playing a dps with light heals and rez then go play one of those casters.

I think healer design first needs to be tweeked to be less homogenized. I think tanks need to be address as the mitigation and self healing is out of control. A tank can mitigate damage every 24 seconds, when you used to need an actual cool down rotation for an entire fight let alone a trait that just reduces the damage they take by 20%. And finally the content itself needs to be designed with more thought. The raids are so bad anymore its basically a long dance of mechanics with a dps check attached. There is very little thought that needs to go into clearing savage any more other than pick a spot in the circle or pick group 1 or 2 for stacks.

I also think all of the dps aoe defensive cds should be removed. A self heal or a self defensive cd is fine.

I highly doubt these things will happen with the direction the game has been going and with the way a good portion of the community feels about the game being to difficult already.