Quote Originally Posted by HyoMinPark View Post
Except oGCDs are not used for panic moments and haven’t been for several years. Healer gameplay prioritizes their oGCD abilities before using any GCD ability.
The way it is now, yes. I'm not talking about the current state.

Quote Originally Posted by WaxSw View Post
The problem with the Blm approach is that damage is always needed while healing is not
The BLM approach is due to healing not always needed. It provides another use for those spells.

Quote Originally Posted by IDontPetLalas View Post
Healers don't have a rotation like tanks. That would be an immense QOL improvement however SE considers that having healers hit 123 is stressing us too much and could possibly cause the end of civilization as we know it. Well maybe not the second part, however they have bent way over backwards in terms of 'accommodation".

also, new healers tend to react to damage, and new healers may tend to panic. That's not to say that veteran healers do not need emergency heals or ever experience wipes- but they don't heal the same way as those sprout healers or people who just pick up the job once in a while, and they tend not to have anywhere near the same level of stress healing - just as veteran tanks don't have the same as new tanks.
What healers don't have is a DPS rotation like tank and I'm not proposing that. I'm saying make healing be the rotation and tie it to damage to make it work.

Quote Originally Posted by Mimilu View Post
But it would highlight those who are skilled (those who push DPS while still keeping people alive) and those who aren't (those who just stick to healing).
You essentially want healers to be the healer equivalent of BLM's Ice Mages.
Is that an issue? People play differently with any job/role. This way, if people are going to be lazy, the default is healing, which is better than not healing. More than that is player issue, not job issue.