My point is it takes away from any sense of threat or severity of the plot. It especially doesn’t help when the writing itself has to contradict, go through hoops, and create plot holes just for certain characters to live, that’s detrimental to the writing. It also doesn’t help when one of the main devs continues to prattle on about “no one is safe, just because some of the scions are locked behind side quests doesn’t mean they’re safe,” but then literally nothing ever comes from that. The story feels incredibly one sided, only the protagonists are allowed to bend the rules, but when the antagonists do the same they’re apparently in the wrong for it.As far as rpg’s go, there’s numerous rpg’s and even ff games in the series where things stay dark or important characters die(something 14 has lacked).
As for the rejoinings my point was there would still be A world left, just not one with the sundered. None of that is very relevant though, as we know how much the 12,000 years changed Emet and the ascians. They wouldn’t have had to endure that if someone had just told the truth.
Ah yes the one scene everyone falls back on. Yes it was a spooky and dark scene, but
1.)It’s happening to an npc we’ve known for about 10 minutes and it pretty few and far between.
2.)Compared to the back to back horror in ARR this isn’t really much.
While ShB is morally grey, it was a fairy positive ending based expansion. After kill Emet-Selch we have Alphinaud cheering us on for doing so. Fast forward a bit to 5.3 after we kill Elidibus, they just go and have some cringy cutscene of doing battle poses with their new outfits… Positive for me no. Positive for others and the protagonists yes.
My point is, the other expansions at least had *Consequences*. ARE had the waking sands massacre, the mass tempering, The iconic banquet etc. HW had Haurchefant,Ysayle,Papalymo lost to us. Shinryu as a threat at the end of HW. Now SB did have some moments like that i will say, what with Yotsuyu’s past and the doman flooding.But to just win such…incredible events with literally 0 consequences doesn’t sit right with me. It just makes the cast feel perfect and untouchable and like the devs are too afraid to actually give consequences anymore. It makes the story hard to engage in because of moments like UT where you know for a fact they aren’t going to die lmao. It takes away from that entire engagement.


Reply With Quote

