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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    It’s certainly subjective in the end. Personally i found it felt like one bad thing to the next between sastasha, then tam tara with edda’s party, then learning about tempering and how there was no hope for those people, then learning of the Kobolds, then the waking sands massacre etc etc.
    That stuff has the same problem, so to speak, that you have with Tesleen. You spend about ten minutes on it and then move on.

    The Tesleen scene didn't really make me all that sad, as you said, we don't know her all that well. The strength of it, same as the ARR stuff, is in the implications.

    Tesleen shows what happens when a Sineater kills you, you painfully turn into a monster.
    I don't care about the tempered soldiers, but the scene reveals that Primals can permanently enslave people.
    I didn't really care about Edda, (well, not till she was fleshed out after) but that part shows just how dangerous adventuring can be.
    (5)

  2. #2
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Jandor View Post
    That stuff has the same problem, so to speak, that you have with Tesleen. You spend about ten minutes on it and then move on.

    The Tesleen scene didn't really make me all that sad, as you said, we don't know her all that well. The strength of it, same as the ARR stuff, is in the implications.

    Tesleen shows what happens when a Sineater kills you, you painfully turn into a monster.
    I don't care about the tempered soldiers, but the scene reveals that Primals can permanently enslave people.
    I didn't really care about Edda, (well, not till she was fleshed out after) but that part shows just how dangerous adventuring can be.
    Right, very true regarding the implications, and i feel like ARR/HW did better in the showing rather than telling aspect of things. We have the things in ShB like oh the scions are on a ticking time bomb but then nothing comes from that. We have oh Graha gets weaker the farther and longer he’s away from the tower…but then is somehow at full power in Amaurot. It’s just things like that, that add up for pseudo consequence but nothing ever comes from it. Compare that to say the banquet and the first use of flow where it actually had lasting consequences, or some of the deaths in HW. While there were the little cheery moments here and there i don’t feel like they took away from the atmosphere like the tea and lunch dates or Loporrits did in EW.
    (9)