Quote Originally Posted by ASkellington View Post
I'm saying SGE should have more abilities like Pneuma instead of Kardia being a buff you set and forget and now all your abilities heal. Kardia to me is what you believe ES and Assize is. And while Assize is more of a damaging ability you use on CD, ES I do try to plan out for incoming damage.

Basically I want more abilities like Pneuma for SGE instead of the regen SGE has or its AF equivilant. I want SGE to be more distinct from SCH by ACTUALLY HAVING more abilities that innately heal by doing damage while also having Kardia.
I can get behind that. Maybe instead of Kardia being a "fire and forget" type thing, it could be akin to a regen that still works off your damage so you have to be proactive with it instead of just slapping on the MT before a pull. Things have to be either DPS neutral or a DPS gain at minimum, though I am not as much of a fan of DPS gain abilities as often they turn into "use on cool down zzzzz" for a lot of content. At least DPS neutral abilities like Pneuma allow for flexibility and break up monotony if even by a small amount. Can't have DPS loss abilities because they almost never get used, Lillies and Synastry some to mind.