Quote Originally Posted by ArthurVeritaston View Post
As a sprout, I think the best thing they can do to address this issue is to reduce tank self healing. I haven't experienced this yet, but I don't think tanks should have self healing, except maybe some weak paladin heals. Tanks should be good at avoiding or mitigating damage and healers should be good at healing. Once that health bar goes down it should be the healer's job to refill.
I still have trouble wrapping my brain around the fact that WAR has self-heals. That makes no sense to me. And Aurora doesn't really make much sense in GNB's job fantasy either.

I would be down for getting rid of all of them, including Clemency, since PLD still has other things that contribute to its "mage tank" role. However, I can see why they exist--to make soloing through MSQ content easier on tank players.

Which...I think that is a pretty significant problem with the game's design when you step back and look at it: that each tank (except DRK) has a self-heal *solely* to survive solo content, but that throws off the balance of practically everything else.

So I think if there is any way to remove this and still allow tank players to progress through MSQ content, it has to be done.