Quote Originally Posted by Ixon View Post
I mean, that's the entirety of what Kardia is, healing through damage. Pneuma imo is a better example of what the other healer jobs should be because it's DPS neutral on single target. Imo things like Assize and Earthly are "fire and forget" in everything that's not high end raid, and even then it's just move a second forward or back so it can cover an AoE. Whereas Pneuma is a damage gain on AoE, and on single targets in Raids, you use it when you want the heal up and not suffer a damage loss. Not to mention it's great with Zoe for the extra boost. Then you have Phlegma, which I feel is one of the best abilities for a job in the game, because it's like a swiss army knife. It's mobility, it's burst damage, it's AoE damage, procs Kardia heal, and it sits on a non-standard timer of 45sec so you have to think about it's usage a little bit to align with bursts. Some don't care for it, but I love buttons that have more than "just use on cooldown" or "use only in this one case and almost never anywhere else" that a majority of buttons have. Like when they added the slow to Arms Length so it had a use in dungeons. Plus Icarus is just a fun thing to have on a healer, and Toxicons help with dungeon pacing in between mobs and bosses(though I think Haima and Panhaima should give 1 Addersting so you have an option to get Toxicons mid raid.

I just think they could combine about 1/3rd of all healers toolkits, replace them with DPS options that maybe have multi-use, or gauge interaction, or anything that isn't just a dot. This coupled with a slight nerf to tank sustain(I did an entire Dead Ends with just Heart of Corundum and Aurora and my healer wasn't strained as much as you would think), would make it so healers didn't always have an oGCD for everything, force a GCD heal every now and then, while having more options for DPS in the downtime. Or bring back boss crits lol
I'm saying SGE should have more abilities like Pneuma instead of Kardia being a buff you set and forget and now all your abilities heal. Kardia to me is what you believe ES and Assize is. And while Assize is more of a damaging ability you use on CD, ES I do try to plan out for incoming damage.

Basically I want more abilities like Pneuma for SGE instead of the regen SGE has or its AF equivilant. I want SGE to be more distinct from SCH by ACTUALLY HAVING more abilities that innately heal by doing damage while also having Kardia.