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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    Come again? SB had approximately 3 actions for the turrets with a aoe and ST (single target) counter end. Hypercharge every 120s and Overdrive every 120s and deploying the thing in the first place after the 30s reset was finished. The actions were so far from eachother the only thing you had to manage was deploying your turret after it was destroyed after those very long 2min cycles. Nothing about it was hard or remotely nightmarish imo
    It wasn't hard, it was annoying.
    Every beginning of pulls you had to place turret, reload and put on the gauss barrel. Then the group needed to wait 30 seconds for your cooldown to be back.

    A popular feedback was to simply disable the turret and to not drop Gauss Barrel after overheat. And the Flamethrower being an instant overheat button.
    Those request were never fulfilled during SB.

    But even then two points:
    -What's the point of the Turret when you can have the ability used by yourself? What if Overdrive was simply a 120s damage cooldown, same for Hypercharge? Simple, it would've been more practical with a better control over the job.
    -Even with those QoLs, SB MCH had terrible fillers. 1 2 3 / Gauss round -> Reload every 30 seconds (which is just tied to 1 2 3) -> Wildfire combo every 60s -> Hypercharge every 120s.

    Rook was not great and had no purpose after HW other than AA and Hypercharge, that's why they added overload.
    The best part of SB MCH was the Wildfire combo, the filler phase was terrible, even more than current MCH.
    (2)
    Last edited by CKNovel; 03-05-2022 at 12:27 AM.