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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I feel like they should at least add some kind of Communio-like finisher move to Overheat (That temporarily replaces Flamethrower for the sake of making that button actually useful for something) because in its current state the gimmick just doesn't feel that satisfying.

    Having a significant chunk of MCH's DPS lumped into what's essentially a glorified DoT in the Automaton Queen ended up dumbing down the rest of its rotation as a consequence and it just doesn't feel that good to play compared to BRD/DNC IMO.
    (3)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,506
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KageTokage View Post
    I feel like they should at least add some kind of Communio-like finisher move to Overheat (That temporarily replaces Flamethrower for the sake of making that button actually useful for something) because in its current state the gimmick just doesn't feel that satisfying.

    Having a significant chunk of MCH's DPS lumped into what's essentially a glorified DoT in the Automaton Queen ended up dumbing down the rest of its rotation as a consequence and it just doesn't feel that good to play compared to BRD/DNC IMO.
    Flamethrower is now useful for dungeons tho, it's the best "filler" option for 4+ targets, and the recast time is lower than it was before I think, so you can basically use in almost every pull. I mean, not the most practical to use though, but still... granted the tank is sensible enough not to pull the stuff out of range.

    It could be just an additional button, since MCH has a lot of space, but I agree with the idea. I actually wanted the overheat phase to have an actual rotation other than heatblast x5.

    I have a personal wishlist for MCH though...

    changes for what we have:

    - Ammo re-introduced (and added to the job gauge) as the charges for either gauss round OR ricochet. Reload re-introduced as well;
    - Auto-crossbow having the same functionality of Heat Blast of reducing the recharge time of the ogcd's (or in above point's case, the ammo recharge time);
    - Flamethrower granting gradual heat - so it would keep up with Scattergun's heat generation, since it has such a long channel time;
    - Bishop Auto-turret re-introduced as an AoE battery spender;

    additions for the future level tier:

    - Automaton Queen upgraded, so now it becomes some sort of exo-armor for you. Basically YOU get to play as the automaton queen now, changing your rotation with new melee abilities for this time.
    - New tool: Debiliator - AoE -10% damage down for enemies on a 120s recast time.
    - New action: Medkit - 200 potency heal + removes weakened status, can be used on allies, on a 180s recast time.
    (0)

  3. #3
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    My terrible idea would’ve been retain the old rotation up to 60 than 64 trait turns them into the heated rotation ONLY if your Hypercharged, not too keen on having it copy Enshroud for the stacks but if heat and Hypercharge is to be retained than that’s what kinda needs to happen, and increase it by 6 shots instead of 5 for rotation sake. Increase speed and it’ll be better better than just one button….but I’m 100% sure the mains would hate this as 1-2-3 have numbed us to the heated rotation and lost its savor over the years. But may solve the one and only phase MCH has at the major risk of gimping RPR shtick.


    I do have a few ideas for MCH as a whole that I’ll post at some point in the next 1-3 years as I kee rewriting ideas and some aged poorly than others
    (0)