Quote Originally Posted by Drayven View Post
ts no mystery that mechanist as a class feels good but lacks any possible growth. it is in dire need of another rework. after maining the class after the initial rework and played it when it first came out i think there is a way to fix this, my favorite class in the game.
Let's see a bit those ideas...

1. There is a problem with the rook: It's a pet.
Unless they bring the rook like Carbuncle doing nothing without orders, I doubt rook would be interesting.
During SB they tried to tie more action to it and it was a micro management nightmare.

2. There is a problem with the Queen: It's a pet.
Full control or no control, if it's like Phoenix I welcome it.
If it's like ShB SMN pets with a long delay, no thank you.

I want the Queen to be more than a glorified dot, but it needs to be done right.

3. Same as 2, those "battery abilities" could be like Phoenix Revelation.

4. You can keep detonation. It's never needed since it's automatically used at the end of the effect.
It exist so that if you're about to finish the enemy, you can trigger it earlier.

5. Wouldn't change a thing. 60s with a 65% fall-off won't make better dungeons. It's around 570 potency on main target and 200 on other targets.
If you want aoes in dungeons: Make Queen's Collider an aoe. Solves the lack of battery spender for aoe.

Your feedback basically boils down to one big problem, lack of control on the Automaton Queen. (And some other things that would not change a lot of things like 4 and 5)
I doubt anyone disagrees that the Automaton Queen is not engaging, I've yet to see AQ defenders.