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  1. #121
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    [QUOTE=Azuri;5871989]Hot take but shotgun is absolutely the worst addition out of all EW abilities. Crown Collider and Chainsaw are boring but at least they don't actively look awful./QUOTE]

    Yep, that's one hell of a big hot take.
    While chainsaw is a very good ability gameplay wise and it's a new button, MCH needed more but that's a first step.
    Shotgun makes dungeon less boring, mostly because of the 5 -> 10 heat, but also because spreadshot was not a great GCD, gameplay or visually.
    You won't repeat shotgun more than 5 times in a row.

    But Crown Collider is among the worst abilities ever added to the game.
    It doesn't make the Queen more engaging that before, it only makes it more frustrating when facing multiple targets.
    And visually? I don't look at the Queen 99% of the time. But a "stronger explosive punch" is visually boring.

    In ShB you press the button and you forget about the Queen.
    In EW you press the button and forget about the Queen.

    """Gameplay"""
    (2)

  2. #122
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by CKNovel View Post
    Yep, that's one hell of a big hot take.
    While chainsaw is a very good ability gameplay wise and it's a new button, MCH needed more but that's a first step.
    Shotgun makes dungeon less boring, mostly because of the 5 -> 10 heat, but also because spreadshot was not a great GCD, gameplay or visually.
    You won't repeat shotgun more than 5 times in a row.

    But Crown Collider is among the worst abilities ever added to the game.
    It doesn't make the Queen more engaging that before, it only makes it more frustrating when facing multiple targets.
    And visually? I don't look at the Queen 99% of the time. But a "stronger explosive punch" is visually boring.

    In ShB you press the button and you forget about the Queen.
    In EW you press the button and forget about the Queen.

    """Gameplay"""
    MCH AoE gameplay was bad in ShB too (like many other jobs, tbf) but at least it didn't look awful. Scattershot looks bad and I don't feel it improved gameplay much. With the current animation using it more than once feels stupid, it looks like it's supposed to be the AoE Drill, not a spammable. I personally vastly prefer Spread Shot. And now that I think of it, more heat only makes the issue worse because Auto Crossbow suffers from the same "not intended as a spammable" animation while constantly reminding me that Heat Blast at least resets oGCD charges.

    And, look, I get it, you really don't like Queen. It's not great, sure. But neither is "copy RPR's Enshroud and put us in a mech because Edgar did it".
    (2)

  3. #123
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    AoE wise, HW MCH was grenado shot spam, Bishop and 60s Ricochet.
    SB MCH was Spread shot spam, Bishop, 60s Ricochet and one annoying Flamethrower.

    EW MCH is Shotgun/ACB spam + Bio Blaster + Chain Saw + 30s Ricochet (And Flamethrower if you love not playing)
    AoE is the best than any previous iterations.

    At least RPR Enshroud has control over it. At least it's not "press and forget", I believe many of us can agree that Hypercharge should've been like Enshroud.
    IMO, the best rework of the Queen would be to make it ranged and behave like Phoenix/Bahamut.

    I'm actually curious if anyone likes the Automaton Queen after ShB rework shine is gone. And if so, simply why.
    (1)

  4. #124
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    It would be nice if MCH's hypercharge builds up to something big. There is nothing to look forward to at the end of the rotation, which is a little boring.

    Eg: 2x Hypercharges unlocks a new powerful flashy 1000pot skill
    (0)

  5. #125
    Player
    Sorzai's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    60
    Character
    Atreus Yevon
    World
    Kujata
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ayden View Post
    It would be nice if MCH's hypercharge builds up to something big. There is nothing to look forward to at the end of the rotation, which is a little boring.

    Eg: 2x Hypercharges unlocks a new powerful flashy 1000pot skill
    glad i'm not the only one that feels the same way. I just hope the rework would at least pick a specific direction for MCH, be it through AQ or Guns. my hope is that they bring back Rook Turrets, for AOE and Single Targets rather than using a swiss army gun that is a flamethrower, gas weapon, crossbow, Drill, Chainsaw. I would also love to see interaction between the skills too, like Bioblaster + flamethrower = aoe DoT
    at least something creative, from what we've seen so far is quite boring.
    (0)

  6. #126
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,412
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CKNovel View Post
    AoE wise, HW MCH was grenado shot spam, Bishop and 60s Ricochet.
    SB MCH was Spread shot spam, Bishop, 60s Ricochet and one annoying Flamethrower.

    EW MCH is Shotgun/ACB spam + Bio Blaster + Chain Saw + 30s Ricochet (And Flamethrower if you love not playing)
    AoE is the best than any previous iterations.

    At least RPR Enshroud has control over it. At least it's not "press and forget", I believe many of us can agree that Hypercharge should've been like Enshroud.
    IMO, the best rework of the Queen would be to make it ranged and behave like Phoenix/Bahamut.

    I'm actually curious if anyone likes the Automaton Queen after ShB rework shine is gone. And if so, simply why.
    I'm torn on it. Thematically I love the Queen... is nice to see a robot pelting the enemy. Mechanically... I'm kind of just disappointed that something so visually impressive has such little interaction with anything beyond the party buff windows.

    Another concept I ran through my head lately was if battery could be generated in tandem with the Queen active in a way that would extend her stay on the field, and some sort of optimization coming from trying to stretch it as much as possible or something like that. But it would require a revision of battery generation anyways.
    (1)

  7. #127
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The most visually interesting thing about Queen is ironically the part that deals the least damage. Aesthetically, my enjoyment of the Queen would rise exponentially if it did nothing but shoot ranged missiles and Crowned Collider/Pile Bunker were replaced by Roller Dash as the finisher because at least then I'd be way more likely to notice when it's timing out.

    Gameplay wise though, Queen is just a dead-end.
    (3)

  8. #128
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    Quote Originally Posted by Atmaweapon510 View Post
    The most visually interesting thing about Queen is ironically the part that deals the least damage. Aesthetically, my enjoyment of the Queen would rise exponentially if it did nothing but shoot ranged missiles and Crowned Collider/Pile Bunker were replaced by Roller Dash as the finisher because at least then I'd be way more likely to notice when it's timing out.

    Gameplay wise though, Queen is just a dead-end.

    I dont mind if they make the Queen works exactly the same as Bahamut/Phoenix whereby we can control when to do the big attack ourselves.
    (4)

  9. #129
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Would have loved that MCH got more than 1 line basically saying "potency buff" in the LL.
    I know it's not all the changes but seriously, the job needs a lot more communication than that.

    Especially when other jobs gets more than 1 line, or an actually important line.

    There is a lot of feedback that has been communicated since 6.0 and even before. MCH is among the job with the most feedback.
    I hope to see more but also ready to see a massive disappointment at patchnote release.
    (3)

  10. #130
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    Would have loved that MCH got more than 1 line basically saying "potency buff" in the LL.
    I know it's not all the changes but seriously, the job needs a lot more communication than that.

    Especially when other jobs gets more than 1 line, or an actually important line.

    There is a lot of feedback that has been communicated since 6.0 and even before. MCH is among the job with the most feedback.
    I hope to see more but also ready to see a massive disappointment at patchnote release.
    Idk the order of operations but I don’t personally think MCH will get jack Sh*t but minor potency buffs. I’m very much on the brink of loosing faith in the devs ability to craft organic job mechanics as they just keep doing dummer things like removing mechanics from SAM to make room for the zero skills it’s getting in 6.1, god only knows wtf it’ll do to tarnish DRG as it (by the devs definition) also has button bloat when in reality it’s pretty standard as jobs go.

    but I’ve said this many times but MCH simply won’t improve with minor changes, it’s roots are flawed and cornered and needs to be unearthed and or expanded upon, while in reality they’ll just remove Reassemble and have drill Crti automatically or somthing even more incomprehensible
    (2)

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