Quote Originally Posted by Shurrikhan View Post
But let's not forget what was being asked for here to already be met with "well, go play something else":

More fixtures of RP, especially in making a character of/for ourselves beyond just the scope of our silent emote responses in the MSQ.
I haven't run across any threads in the last few years that are asking for RP in-game. Do you mean choices that affect how the game goes foward? That's easy enough to do in a single player game, and an absolute nightmare in a shared world.

Things that make us want to go out into the (semi-) open world with other people and do social things, ideally beyond just the carrot and stick of relic grinds and hunts.
FATES and Hunts are out there. I fail to see what 'social things' people who RP aren't already doing in the open world. You'd have to give examples - just don't use FFXI as an example, please. There isn't anything exciting about traveling long distances through areas where you could be killed for no purpose, especially when there is flight in the game. This game does not have an exploration minigame. Such a minigame would require turning off flight in all areas you could possibly play it.

More widely available housing that isn't demolished if we want to take time off for more than 44 days at a time.
SE had a concept for housing beyond most other games of the day. Most MMORPGs didn't have housing. If they had housing, it was instanced. You can experience instanced housing right now, without fear of the FC room or apartment suddenly disappearing.

I've played other MMORPGs with housing, and this game has by far the richest set of furnishings and themes. The fact is housing is hardware intensive, and thus limited because of the housing features, which is why they don't promise to maintain your house forever and ever.

I suppose they could make massive changes to the housing system, basically turning houses into multi-level apartments or something, with no neighborhoods or external areas for housing. Would that work for you?

Offer up some ideas beyond "make more houses available". What are you willing to lose in order to grant housing for every player, in perpetuity. It isn't going to happen with the current design.