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  1. #381
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RinaShinomiya View Post
    I think Healers could benefit a lot from a new Skill system that fuses cooldown skills with non-cooldown skills.
    For example since you brought up Druochole, fuse it together with Taurochole. Every 45s you'll get Taurochole when pressing the button but when it's on cooldown it becomes Druochole. That way you reduce button bloat without "hurting" the toolkit.
    It's possible to do this right now with Macros but it's obv. not optimal because the macro system is what it is.
    Fusing skills is a good idea - white mage can definitely use them with Aquaveil and Divine Bension. AST can certainly use some with their card effects. Undraw can be removed. Minor Arcana can be auto-drawn every 60 seconds so ASTs would only need to play the card, rather than dedicate 2 buttons to do one thing. To be honest, Minor Arcana could probably be fused with just the regular Draw/Play system as well. Every time an AST Draws, it gives a stacking buff (Minor Arcana) in addition to the regular drawn card. Reaching 2 stacks removes all the current stacks and gives you one Minor Arcana card already on the gauge and waiting to be played.

    Fusing skills on sage with their addersgall healing is functionally a bad idea. You want to separate Druochole from Taurochole only because Taurochole's mitigation buff is non-stackable with kerachole, so you'd be overwriting and reducing the amount of time you can give a tank / party member mitigation rather than extending the total duration of time. Even if they were stackable, % mitigation abilities stack multiplicatively, so there are diminishing returns when you factor in other mitigations used as well. Sometimes a sage would want to use Durochole only to spend addersgall when they're about to overcap resource generation to regenerate MP on use, but save a more potent addersgall healing ability like Taurochole for when people do need healing and that extra mitigation 20 seconds later. In my opinion, sage's addersgall and their healing toolkit is actually one of the more functional toolkit designs that has been very well streamlined and presents a decent level of healing optimization.

    The only issue with Sage is that it just suffers from a lack of variety in DPS actions when everyone's safe from harm. No level of healing optimization can be fun if there's nothing that requires it.
    (1)

  2. #382
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rika007 View Post
    WHM:
    -Axe Cure 3 Entirely.
    Why axe Cure III when you could just make it a WHM feature?
    Font of Light (Trait) - Your Medica and Medica III can now target an ally, healing party members within 8 yalms of self or your target for a further 200 potency.

    (No additional MP cost.)
    (4)

  3. #383
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Shurrikhan View Post
    Why axe Cure III when you could just make it a WHM feature?
    Font of Light (Trait) - Your Medica and Medica III can now target an ally, healing party members within 8 yalms of self or your target for a further 200 potency.

    (No additional MP cost.)
    Thats another good idea too. We're just basically saying that you can have easier fixes with the healer's toolkits if we just change or cut out some of the healing button bloats to have more dps or support options for those classes without having to complicate the hotbars.
    (1)

  4. #384
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Thats another good idea too. We're just basically saying that you can have easier fixes with the healer's toolkits if we just change or cut out some of the healing button bloats to have more dps or support options for those classes without having to complicate the hotbars.
    Sure, but we may as well not trim any unique capacities we already have if such needn't cost us any button anyways.
    (0)

  5. #385
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Point I was making is that it can be done, and those were abilities that I personally would not mind losing save for Synastry as it is arguably the most unique healing ability healers have it just needs to work with more than 2 buttons (I still don't understand why it doesn't)

    Quote Originally Posted by SeverianLyonesse View Post
    Repose is for dungeons. It might not get much use, but it still has a niche and it's not hurting anyone being in healers' kits.
    Repose's only use outside of the healer role quest is arguably HoH and PotD. And even then, BLM's Sleep is better. It can 100% be removed if Synastry can.

    Undraw should've been removed back in Shb. It is by far the most useless skill in the game across all classes. Period. There is 0 reason for an AST to want to drop a card. It isn't even on my bars. Same with Repose.
    (9)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #386
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    Repose's only use outside of the healer role quest is arguably HoH and PotD. And even then, BLM's Sleep is better. It can 100% be removed if Synastry can.

    Undraw should've been removed back in Shb. It is by far the most useless skill in the game across all classes. Period. There is 0 reason for an AST to want to drop a card. It isn't even on my bars. Same with Repose.
    Repose also works in Eureka / Bozja.

    100% agreed on Undraw. There is zero reason to ever NOT play a card.
    (4)

  7. #387
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    I miss early Astrologian, when the cards actually meant something. That's what drew me to the job. It was different. Now it isn't. So now I'm drawn to the Sage. I wonder how long it'll be before the Sage gets deprived of everything that makes it unique.
    (10)
    Three Ilm Knights, One Thousand Malm Road

  8. #388
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,120
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kikoten View Post
    So now I'm drawn to the Sage. I wonder how long it'll be before the Sage gets deprived of everything that makes it unique.
    Not sure when sage will no longer be unique. Perhaps you should ask scholars. :^)
    (4)

  9. #389
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Just jumping back in to say the last few pages of discourse have been extremely positive and it just shows what an actual discussion can do. There are clearly various ways that you can make healing more engaging (or making playing a healer more engaging even when not healing), and there's clearly an open discussion that can be had if the devs were just willing to have it.
    (3)

  10. #390
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,416
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by StriderShinryu View Post
    Just jumping back in to say the last few pages of discourse have been extremely positive and it just shows what an actual discussion can do. There are clearly various ways that you can make healing more engaging (or making playing a healer more engaging even when not healing), and there's clearly an open discussion that can be had if the devs were just willing to have it.
    I mean, it's literally all we want. We just want our role to be able to be engaging so we don't feel like when there's downtime, it's mindless 1-2 button spam. The only other time we really are engaged is when we actually do have to heal damage, which is what a healer role is for. I'm hoping that the EN Community Team is bothering to connect the dots here with the JP Team considering Healers may become rare yet again because of this. SGE brought plenty of people into the Healer role alone just because it looked more unique and engaging, but once the 'shiny new job' effects wore off people realized it's the same damage set-up.

    Also, I'm going to straight up ask: Are people even happy with WHM the way it is?
    (5)

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