Quote Originally Posted by Nethereal View Post
Tbh. I feel they should remove lucid dreaming and all mana regen abilities or spells and make a 1-3 combo that regenerates mana.
People dying because the healer was doing a damage spell was never the fault of the damage spell, it was the healer.

Just me though.
I think this would be a good gimmick for one of the healers. Although we kind of already have it with Sage's OGCD Addersgall heals.

Still, giving some of the healers combo tricks is imo a good direction to take things. Make it different for each of them:

* Give AST a 1-2-3 proc, where 2 has a 50 percent chance of proccing from 1, and 3 a 50 percent from 2. Fits with their gambler aesthetic.
* Give SGE a 1-2 ST combo, where the 2 creates an addersting. Also have a ST addersting ability so we have the option to ST or AoE addersting.
* Give SCH a branching 1-2 ST combo, where one 2 has one status effect, and one 2 has another. Encourage them to juggle statuses on enemies kind of like SAM juggles buffs.
* And then WHM could have something more straightforward, I really don't care what. Maybe just a straight up 1-2 ST and 1-2 AoE.

There we go. AST gets two new abilities (2, 3 procs). SGE gets two new abilities (2, and ST addersting). SCH gets two new abilities (two branching 2s). WHM gets two new abilities (ST 2, AoE 2).

Two new buttons each. No new bloat. Substantially more complexity.

This isn't rocket science, YoshiP.