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  1. #1
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    I think healing would be a lot more interesting if they reworked every of its class to have 60% healing/buff abilities and 40% Damage abilities. Right now its pretty much 90%/10% in their toolkit and certain big heal abilities rarely get used in normal content unless you're like me and use them even when its not completely necessary because you feel like its a waste having it go unused. Here, I'll pick some healing abilities that could just be either cut or reworked to instead be a dps skill.

    Sage - Drouchole: Not needed because Taurochole does the same thing just stronger and adds a buff to boot. Replace Drouchole instead as an Addersgall DPS button or better yet another DOT
    - Diagnosis: Not needed because almost always you'd want to use Eukrasian Diagnosis for the shield effect anyway. Instead make Diagnosis a spell combo for Dosis. Now we have a 1,2 rather than just 1,1,1,1

    White Mage - Cure I: Have this get upgraded to Cure II rather than keeping them separated because nobody casts Cure I for the free Cure II proc, its an unnecessary trait. Instead, convert this into a spell combo for Stone/Glare.
    Cure III: In my experience I rarely use this as its too MP heavy and Medica I is a more efficient AoE heal anyway. Convert this button into an AoE spell combo for Holy that applies a DoT to all enemies.
    Assize: Give us 3 stacks of this so that we can get some more extra damage in as well as better means to give some MP back as a White Mage.

    Just a couple of ideas of mine thrown here, but I feel that already this changes up the dps monotony of these two classes a lot.
    I think Healers could benefit a lot from a new Skill system that fuses cooldown skills with non-cooldown skills.
    For example since you brought up Druochole, fuse it together with Taurochole. Every 45s you'll get Taurochole when pressing the button but when it's on cooldown it becomes Druochole. That way you reduce button bloat without "hurting" the toolkit.
    It's possible to do this right now with Macros but it's obv. not optimal because the macro system is what it is.
    (5)

  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by RinaShinomiya View Post
    I think Healers could benefit a lot from a new Skill system that fuses cooldown skills with non-cooldown skills.
    For example since you brought up Druochole, fuse it together with Taurochole. Every 45s you'll get Taurochole when pressing the button but when it's on cooldown it becomes Druochole. That way you reduce button bloat without "hurting" the toolkit.
    It's possible to do this right now with Macros but it's obv. not optimal because the macro system is what it is.
    Mhmm! we could also even have Eukrasia to apply to other spells for different effects besides just dosis and diagnosis, which easily expands the sage's toolkit even more without having button bloat too. But yeah, stuff like this is what I think is needed. Just trim some of the healer's healing abilities and replace them with dps skills or useful buffs!
    (4)

  3. #3
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    I think Healers could benefit a lot from a new Skill system that fuses cooldown skills with non-cooldown skills.
    For example since you brought up Druochole, fuse it together with Taurochole. Every 45s you'll get Taurochole when pressing the button but when it's on cooldown it becomes Druochole. That way you reduce button bloat without "hurting" the toolkit.
    It's possible to do this right now with Macros but it's obv. not optimal because the macro system is what it is.
    I think the point of having Druochole separate from Taurochole is so that you can ST-heal without destroying Kerachole. And similarly Ixochole is separate from Kerachole so that you can group heal without destroying Taurochole.

    That may not be how players actually play them and maybe there is a priority list that just works for most if not all situations. But in theory, I understand why they exist, and (again, in theory) I like the flexibility of Addersgall uses.

    Quote Originally Posted by Rika007 View Post
    And remove repose from literally all the healers. Unless I can sleep a boss in raid to interrupt something, it really doesn't play a use. And look at that enough space to add 2 new non healing centric abilities to every healer AND have space for new abilities in 7.0
    Repose is for dungeons. It might not get much use, but it still has a niche and it's not hurting anyone being in healers' kits.
    (4)
    Last edited by SeverianLyonesse; 02-26-2022 at 07:43 AM.

  4. #4
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Point I was making is that it can be done, and those were abilities that I personally would not mind losing save for Synastry as it is arguably the most unique healing ability healers have it just needs to work with more than 2 buttons (I still don't understand why it doesn't)

    Quote Originally Posted by SeverianLyonesse View Post
    Repose is for dungeons. It might not get much use, but it still has a niche and it's not hurting anyone being in healers' kits.
    Repose's only use outside of the healer role quest is arguably HoH and PotD. And even then, BLM's Sleep is better. It can 100% be removed if Synastry can.

    Undraw should've been removed back in Shb. It is by far the most useless skill in the game across all classes. Period. There is 0 reason for an AST to want to drop a card. It isn't even on my bars. Same with Repose.
    (9)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    Repose's only use outside of the healer role quest is arguably HoH and PotD. And even then, BLM's Sleep is better. It can 100% be removed if Synastry can.

    Undraw should've been removed back in Shb. It is by far the most useless skill in the game across all classes. Period. There is 0 reason for an AST to want to drop a card. It isn't even on my bars. Same with Repose.
    Repose also works in Eureka / Bozja.

    100% agreed on Undraw. There is zero reason to ever NOT play a card.
    (4)

  6. #6
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RinaShinomiya View Post
    I think Healers could benefit a lot from a new Skill system that fuses cooldown skills with non-cooldown skills.
    For example since you brought up Druochole, fuse it together with Taurochole. Every 45s you'll get Taurochole when pressing the button but when it's on cooldown it becomes Druochole. That way you reduce button bloat without "hurting" the toolkit.
    It's possible to do this right now with Macros but it's obv. not optimal because the macro system is what it is.
    Fusing skills is a good idea - white mage can definitely use them with Aquaveil and Divine Bension. AST can certainly use some with their card effects. Undraw can be removed. Minor Arcana can be auto-drawn every 60 seconds so ASTs would only need to play the card, rather than dedicate 2 buttons to do one thing. To be honest, Minor Arcana could probably be fused with just the regular Draw/Play system as well. Every time an AST Draws, it gives a stacking buff (Minor Arcana) in addition to the regular drawn card. Reaching 2 stacks removes all the current stacks and gives you one Minor Arcana card already on the gauge and waiting to be played.

    Fusing skills on sage with their addersgall healing is functionally a bad idea. You want to separate Druochole from Taurochole only because Taurochole's mitigation buff is non-stackable with kerachole, so you'd be overwriting and reducing the amount of time you can give a tank / party member mitigation rather than extending the total duration of time. Even if they were stackable, % mitigation abilities stack multiplicatively, so there are diminishing returns when you factor in other mitigations used as well. Sometimes a sage would want to use Durochole only to spend addersgall when they're about to overcap resource generation to regenerate MP on use, but save a more potent addersgall healing ability like Taurochole for when people do need healing and that extra mitigation 20 seconds later. In my opinion, sage's addersgall and their healing toolkit is actually one of the more functional toolkit designs that has been very well streamlined and presents a decent level of healing optimization.

    The only issue with Sage is that it just suffers from a lack of variety in DPS actions when everyone's safe from harm. No level of healing optimization can be fun if there's nothing that requires it.
    (1)