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  1. #401
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Speak for ya'll selves, I still get nervous having to heal in content, just because of the nature of healing alone. I think the issue they see if healers get more damage spells for rotations then healers in this game would start to focus more on DPS'ing rather than healing which just....negates the purpose of having a healer in the holy trinity the system was made for. I think we've grown too complacent with the idea that "healers are a dps" job when its in their job description to heal not to deal damage.

    This is an extremely BASED opinion on my part though because I'm a controller user andy and having to add more buttons for full on damage rotations alongside your meaty healer toolkit will just overload the cross-bar hotbar setup into a complicated mess.
    Majority those heals are rarely/never used, this is the issue. The game design literally can't support an actual healing role as it is. If I didn't cast damage spells, I'd border on triggering the AFK flag on a lot of content.

    For you guys with anxiety, you know that healing in end game is literally responding to damage with a couple of AoE instants and spamming one nuke with 90% of your GCD window, right? It would just have to play itself to get easier, there's just no other way to make it any more simple to execute.

    Only thing that changes between healers are small re-shuffles of filler auto healing (Embrace, Kardia, Regen, etc.) and how part of your damage is distributed (Cards, Buffs, Nukes, etc.). I dunno why Yoshi P can't just courage up and have this conversation. We just want to heal or to do damage or have anything to press, good lord how is this design acceptable in any game? One renamed DPS key somehow justifies an entire role consisting of four job?

    I've started to actually pick my EX farming healer of the moment by how sick I am of hearing the other healer nukes, because that's the most significant difference between the four.
    (5)
    Last edited by Mapleine; 02-28-2022 at 06:56 AM.

  2. #402
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    It’s the fact about engagement. Healers don’t feel engaging in any content, his solution is to do Ultimate then. He’s basically admitting that all the other forms of content aren’t engaging for healers, instead of addressing the problem itself, he’s scapegoating, as he always does.
    Also there’s one small issue with this….


    Ultimates at 90 aren’t in the game yet! So he’s scapegoating to content that doesn’t even exist, while basically saying Panda1-4s are beta versions of savage fights to make it easier than they’ll make actual savage fights hard? This game is like 8+ years old why do we need to ease into the 13th tier of savage trials? This accessibility agenda is going way over his head and it’ll kill the game if he continues to disregard the games threat
    (12)

  3. #403
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jirah View Post
    Also there’s one small issue with this….


    Ultimates at 90 aren’t in the game yet! So he’s scapegoating to content that doesn’t even exist, while basically saying Panda1-4s are beta versions of savage fights to make it easier than they’ll make actual savage fights hard? This game is like 8+ years old why do we need to ease into the 13th tier of savage trials? This accessibility agenda is going way over his head and it’ll kill the game if he continues to disregard the games threat
    The real problem is that healing in ultimate isn't any more engaging than in the rest of the game. Ultimate fights just have harder mechanics and maybe one phase with tighter healing requirements than usual. It's still 70% 1-1-1-1-2

    The bottleneck isn't the healing.
    (7)
    Last edited by EaMett; 02-28-2022 at 08:18 AM.

  4. #404
    Player
    Michieltjuhh's Avatar
    Join Date
    Aug 2019
    Posts
    147
    Character
    Alhiri Visili
    World
    Louisoix
    Main Class
    White Mage Lv 100
    FF14's raiding is just a puzzle to be figured out as a group. After that, it gravely lacks in complexity. A big part of that is because of the way healers are designed. Spot healing is entirely tied to cooldowns, AoE healing requires negative IQ and teamwork, there's no resource building, cooldown management is super stale due to the way fights are designed to always do the exact same thing at the exact same time.

    In other words, FF14 is difficult blind. Once you've mapped out the fight, the challenge is gone. Actual execution - especially as healer - is incredibly simple, even in Ultimate.

    If you want more engaging content as a healer, go play WoW, as it does actually require more engaging healing in addition to a (slightly) more engaging dps rotation. Or raid in FF14 with people who get hit by avoidable damage in content where it doesn't just outright kill you. Though most of it is designed so that healers can't actually make up for people's mistakes, due to the nature of Vulnerability - probably one of the worst design choices ever. Thankfully one they seem to steer away from in favor of Damage Down lately, so healers CAN make up for mistakes.. up until hitting enrage, anyhow.
    (7)

  5. #405
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,294
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I mean the entire game is built on trial and error with some arbitrary number checks built in.

    I think this would be fine if they didn't expect you to run the same content 100+ times to deal with the antiquated loot system.
    (1)

  6. #406
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    I'm having way more fun playing support in Lost Ark than in FF14
    (2)

  7. #407
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Skiros View Post
    I'm having way more fun playing support in Lost Ark than in FF14
    Off topic but lost ark looks like League of legends crossed with Dynasty warriors with none of the Catharsis.
    (0)

  8. #408
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Jirah View Post
    Off topic but lost ark looks like League of legends crossed with Dynasty warriors with none of the Catharsis.
    The character creation is so nice its honestly night and day to 14. Love the aesthetics personally
    (5)

  9. #409
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    Yoshida's explanation was bad then and is still bad now. Basically he identified the problem that AST & SCH like each other too much and instead of bringing WHM up to their level he simply nerfed them down to WHM level. And the problem still persists, WHM hasn't been meta since early HW(?)
    DPS wise, all the healers were brought DOWN to the AST level in Stormblood and I couldn't think of an Astrologian who would have wished that on their worst enemy.

    AST dps had fewer buttons because their actions per minute were higher due to having the card system to manage.

    Now if WHM/SCH had some buffs / debuffs to throw out every 30s in the form of Faith or Libra, then the DPS culling might have been worth it, but IMHO it just made everything braindead.
    (16)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #410
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Michieltjuhh View Post
    FF14's raiding is just a puzzle to be figured out as a group. After that, it gravely lacks in complexity. A big part of that is because of the way healers are designed. Spot healing is entirely tied to cooldowns, AoE healing requires negative IQ and teamwork, there's no resource building, cooldown management is super stale due to the way fights are designed to always do the exact same thing at the exact same time.

    In other words, FF14 is difficult blind. Once you've mapped out the fight, the challenge is gone. Actual execution - especially as healer - is incredibly simple, even in Ultimate.

    If you want more engaging content as a healer, go play WoW, as it does actually require more engaging healing in addition to a (slightly) more engaging dps rotation. Or raid in FF14 with people who get hit by avoidable damage in content where it doesn't just outright kill you. Though most of it is designed so that healers can't actually make up for people's mistakes, due to the nature of Vulnerability - probably one of the worst design choices ever. Thankfully one they seem to steer away from in favor of Damage Down lately, so healers CAN make up for mistakes.. up until hitting enrage, anyhow.
    Except neither DPS nor Tanks suffer from this problem nearly to the same extent. Their gameplay remains engaging whereas Healers are told to heal nonexistent damage and the dev team pats themselves on the back. That's the issue people continuously seem to ignore. We're aware once you've solved Savage or Ultimate, the sequence of events get easier to heal due to the scripted nature of encounter design. Hence why we want meaningful gameplay additions in the form of DPS abilities. I shouldn't have to be the resident raid babysitter for my role not to be boring AF. That's simply poor and lazy design.
    (18)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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