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  1. #1
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    I think Lucid's jarring design just got amplified by 6.0 AST who has a pseudo Lucid baked into its card rotation. I'd rather have the main gimmick of the healer contributing to MP sustain than a boring generic button on a 60s cooldown that just regens mp and nothing else. Right now you could remove MP cost and Lucid from the healer design and nothing would change at all because this resource isn't really being used properly anymore due to GCD healing being relegated to the last resort buttons. This is the same reason Stamina got removed in the first place so I'm not sure whats the point of keeping MP when it's in the exact same state. Outside of PLD, DRK and BLM, none of which are healers, i haven't been engaged with the MP bar at all. Not even PVP healers, which have a better use for the system.
    (8)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RinaShinomiya View Post
    I think Lucid's jarring design just got amplified by 6.0 AST who has a pseudo Lucid baked into its card rotation. I'd rather have the main gimmick of the healer contributing to MP sustain than a boring generic button on a 60s cooldown that just regens mp and nothing else.
    Why have either do so, as compared to just having higher passive MP regen? The MP on Draw provides literally no difference in gameplay except to punish longer periods of downtime.

    I get that flavor text can look flavorful in its text, but there is no in-practice implication to that added MP on something you would have hit on CD anyways and for which there is no risk to doing so (Draw now cools upon using Draw, rather than upon Play, since they've been decoupled).
    (0)
    Last edited by Shurrikhan; 03-01-2022 at 10:06 AM.

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why have either do so, as compared to just having higher passive MP regen? The MP on Draw provides literally no difference in gameplay except to punish longer periods of downtime.

    I get that flavor text can look flavorful in its text, but there is no in-practice implication to that added MP on something you would have hit on CD anyways and for which there is no risk to doing so (Draw now cools upon using Draw, rather than upon Play, since they've been decoupled).
    I'm convinced the only reason MP even exists anymore is because BLM's entire gimmick relies on it. Rez is so inconsequential in terms of its impact on most healers and even SMN and RDM don't need much MP sustain to manage a few rezzes with only Lucid that I just can't see any real reason for its existence outside of BLM.
    (3)

  4. #4
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Why have either do so, as compared to just having higher passive MP regen? The MP on Draw provides literally no difference in gameplay except to punish longer periods of downtime.

    I get that flavor text can look flavorful in its text, but there is no in-practice implication to that added MP on something you would have hit on CD anyways and for which there is no risk to doing so (Draw now cools upon using Draw, rather than upon Play, since they've been decoupled).
    I was moreso talking about Astrodyne rather than Draw itself.
    (0)