Quote Originally Posted by SeverianLyonesse View Post
I think this would be a good gimmick for one of the healers. Although we kind of already have it with Sage's OGCD Addersgall heals.

Still, giving some of the healers combo tricks is imo a good direction to take things. Make it different for each of them:

* Give AST a 1-2-3 proc, where 2 has a 50 percent chance of proccing from 1, and 3 a 50 percent from 2. Fits with their gambler aesthetic.
* Give SGE a 1-2 ST combo, where the 2 creates an addersting. Also have a ST addersting ability so we have the option to ST or AoE addersting.
* Give SCH a branching 1-2 ST combo, where one 2 has one status effect, and one 2 has another. Encourage them to juggle statuses on enemies kind of like SAM juggles buffs.
* And then WHM could have something more straightforward, I really don't care what. Maybe just a straight up 1-2 ST and 1-2 AoE.

There we go. AST gets two new abilities (2, 3 procs). SGE gets two new abilities (2, and ST addersting). SCH gets two new abilities (two branching 2s). WHM gets two new abilities (ST 2, AoE 2).

Two new buttons each. No new bloat. Substantially more complexity.

This isn't rocket science, YoshiP.
I don't know how often you play AST, or if you even do, but there hasn't been so much joy over various changes that affected or introduced RNG in AST in EW. Also, having to add procs into a job that already is the busiest with the cards ? Doesn't make sense. If anything, I would add a burst (which AST lacks) on a longish CD.

For SCH, it would be great just to have bane back ( if I recall the skill that allowed us to spread dots correctly).

Aside from that, I do like your ideas to keep some different flavour between the jobs, I don't see that it would add substantially more complexity at all though, it's rather embarrassing that these minor changes are so difficult to discuss with SE.
in all the healers with the cards? So