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  1. #11
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Just going to give my 2 cents because I really want devs to acknowledge this issue.
    The problem with healers is that the role isn't engaging to play. We press 1 button on repeat from lvl 1 to 90 ultimate content. And it's not a bit, the majority of our time is spent doing this in ALL content (yes ultimate too, you're looking at 70+% time spent hitting 1-1-1-1-2).
    We don't need harder content. We just need more engaging gameplay.

    The reality of the current situation is:
    Healers are hard to find in high-end content. It's the most requested role in static building communication channels. Most likely because the role doesn't reward anyone with a bit of experience, so most veterans and career healers dropped it. Finding good healers is a real challenge and most of the groups I know have settled for more novice healers for lack of a better option. And forced into a longer prog cycle as a result.
    Healers are becoming more and more "in need".. During an expansion that released a new healer. Yikes

    I get it, they tried lowering the skill floor and ceiling to get more people playing the role. But the reality is that people don't stick to healer unless they main/career it. And that last demographic has slowly been pushed further and further away from the role because of the design choices.
    (27)
    Last edited by EaMett; 02-25-2022 at 03:48 PM.