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  1. #1
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Chopstix View Post
    ...Y do u want more DMG buttons on a healer? Is the addition of a 123 really gonna solve ur problems? Ppl r clamouring for putting 123 into a one button combo like in PVP, and u can already do that with plugins if u choose. There is serious ability bloat going on and u guys want even more?
    I guarantee you if you right now gave White Mage a 1 > 2 > 3 damage combo and then in response also condensed some of their more useless abilities (ie got rid of cure 1 by just upgrading it to cure two, merged Medica and Medica 2), you would instantly silence half the complaints of the current white mage crowd. Solve all the problems? No. But it would sure as heck liven up 90% of the playtime on the job.

    Your other points are just bad faith arguments or not relevant. Plug ins and condensing combos are not something all players want, if anything it is a small minority. Ability bloat is definitely an issue, but that also doesn't mean we should be locking out healers from getting new DPS buttons. You could easily trim and condense half of WHM an SCH's kits, add 3 new DPS buttons to both, and come out on the other side with more hotbar space then we have now. And WHM being simple and approachable does not mean it also can't be engaging for upper level players to play. Black Mage is simple and approachable. Reaper is simple and approachable. Bard is simple and approachable. Red Mage is simple and approachable. Warrior is simple and approachable. None of those jobs spend 90% of a fight pressing only one button.

    It is a joke to think that White Mage can't be reworked to be more engaging for upper level players while still being a simple and approachable job for lower level players. In fact the job outright is making healing harder on new players by teaching them bad healing habits that will handicap them if they ever attempt to move into anything beyond regular content.
    (12)

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    4,002
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Rika007 View Post
    It is a joke to think that White Mage can't be reworked to be more engaging for upper level players while still being a simple and approachable job for lower level players. In fact the job outright is making healing harder on new players by teaching them bad healing habits that will handicap them if they ever attempt to move into anything beyond regular content.
    I've been wondering about that for a while: IS WHM a good job for beginners?
    Other then being the healer you can start out as/unlock early, what does it really bring to the table to either teaches or eases new healers into how healing works in XIV (vs other, less-scripted games with more random damage spikes).
    Its current design just runs counter to how healing is currently like in XIV and the dev's vision of what WHM should be, the GCD healer with the biggest heals.
    (4)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mimilu View Post
    I've been wondering about that for a while: IS WHM a good job for beginners?
    Other then being the healer you can start out as/unlock early, what does it really bring to the table to either teaches or eases new healers into how healing works in XIV (vs other, less-scripted games with more random damage spikes).
    Its current design just runs counter to how healing is currently like in XIV and the dev's vision of what WHM should be, the GCD healer with the biggest heals.
    It really isn't. It teaches everything you shouldn't do on a Healer, whether it's relying on Freecure for sustain due to lack of any sustain tools prior to level 52 and to not utilize your oGCDs since the 1st one you get is on a 3 minute CD.

    The only thing it has over other healers is that it's straight forward in terms of how it does what but you can get similar results on AST by ignoring the card system at the start and be better off due to AST's cheaper spells and Essential Dignity having a short CD while being available so early on.
    (8)

  4. #4
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mimilu View Post
    I've been wondering about that for a while: IS WHM a good job for beginners?
    Other then being the healer you can start out as/unlock early, what does it really bring to the table to either teaches or eases new healers into how healing works in XIV (vs other, less-scripted games with more random damage spikes).
    Its current design just runs counter to how healing is currently like in XIV and the dev's vision of what WHM should be, the GCD healer with the biggest heals.
    It isn't.
    WHM teaches you nothing but bad habits. I'm currently leveling WHM again on an alt and its shortcomings start as early as Sastasha.
    It has no oGCDs until level 50 nor any passive source of healing and the first oGCD you get is on a 3min CD and sounds too overpowered to just use on a regular pull, enforcing the bad "oGCDs are for emergencies" habit.
    It has the worst MP economy of all healers at all level ranges, baiting players into working with weak and "MP efficient" spells and fish for Freecure procs.
    It has a clear split between "dps phase" and "heal phase" since everything is on the GCD, making players think you can only ever do one thing at once and thus overheal to be safe because dpsing locks you out of healing.

    SCH starts with their first oGCD at level 20 and has a constant source of passive healing with the fairy, making it not only more forgiving to dps but also teaching players early on that both healing and dps can be done at the same time.
    SGE starts with their first oGCD at elvel 20 and has their passive healing tied to dps, teaching players that dpsing is encouraged while also making it more forgiving with the Kardia heals.
    AST starts with their first extremely strong single target oGCD on a short cooldown at level 15 and gets their additional MP reg and secondary mechanic already at 30, teaching players that using cooldowns is fine because they're back up soon enough.
    All three of them acquire new oGCDs at a decent pace and get their additional MP reg during ARR, some of their ARR skills are already either dps neutral or tied to a low dps loss and not mutually exclusive with dpsing. They all get their additional special resource and aoe heals fairly quickly, WHM doesn't get their partial damage refund until 74 and no Rapture until 76 ... because it's cleary too much for smol brain WHM to have an instant Medica at lower levels.

    The only thing WHM has is starting at level 1. Which is a moot point since everyone is free to queue for Sastasha and other low level dungeons on a Sage to get comfortable with their kit.
    At level 30 SCH has 3 buttons dedicated to healing plus 2 for summoning a fairy of your color preference.
    AST has 4 buttons plus 2 buttons for their secondary mechanic.
    But clearly having 3-5 buttons dedicated to healing is too difficult to grasp that starting at level 1 is such an advantage, worthy of being the smol brain baby healer for the remaining 89 levels.
    (11)