I actually love most of the combat design. I've agreed for years with the idea of removing the punishments and rigidity from MMO combat it and making the game revolve more around the fight so I will be a little off the mark from some of the naysayers.
I also think the greater community is wrong a fair bit as well but this is on the team to be able to sift good feedback from bad, this is a nessecary skill to have nowadays. Expedience being treated like a meme alone kinda sums this up, Expeidence was clearly going to be an insanely good skill from day one.
For me, while this is a big problem, and it has to be fixed a lot of this was amplified by the director acting like a brat.
It's like, four jobs worth of gameplay gameplay is pushing one static ability 97% of a fight and you're talking down to us and treating us like we're crazy. Genuinely felt like I was watching a World of Warcraft Q&A, which is the last thing in the world I am after.
E. Diagnosis is great for getting three Toxikon stacks instantly from transition raidbusters!
Other than that...



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