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  1. #971
    Player
    pinkbubblegum's Avatar
    Join Date
    Dec 2020
    Posts
    35
    Character
    Iris Marigold
    World
    Tonberry
    Main Class
    Sage Lv 90
    Quote Originally Posted by ty_taurus View Post
    Generally speaking, your GCD healing is pretty useless both in the fact that it's a DPS loss and that they're just not very good.
    In the vacuum of a static or a parse run sure but I'm kind of against people dunking on GCD heals when it's there to help you survive unideal situations you wouldn't otherwise. Like, a shield is the difference between wiping from the last Intemp cube because someone died and 1 box is gonna be empty to surviving it with damage down as 7 people. Ideally you wouldn't need it but for prog or pub reasons, it's there if you need it.

    And this forum is already so divided on the amount of healing needed to be done. People are saying there's not enough outgoing damage to justify the kits already, people will lose their minds if they buff gcd heals xD
    (0)

  2. #972
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by pinkbubblegum View Post
    In the vacuum of a static or a parse run sure but I'm kind of against people dunking on GCD heals when it's there to help you survive unideal situations you wouldn't otherwise. Like, a shield is the difference between wiping from the last Intemp cube because someone died and 1 box is gonna be empty to surviving it with damage down as 7 people. Ideally you wouldn't need it but for prog or pub reasons, it's there if you need it.

    And this forum is already so divided on the amount of healing needed to be done. People are saying there's not enough outgoing damage to justify the kits already, people will lose their minds if they buff gcd heals xD
    That is ultimately while I said "generally speaking." As Sage, especially during prog, E. Prognosis was a very important tool, but naked Diagnosis and Prognosis are almost functionless for me. A similar circumstance is true for every healer. Cure, Benefic, Medica, Helios, Physick... And the thing is, I've seen first hand people that cling to those as tools to carry them through dungeons, which just isn't very good.

    What I'd recommend, using WHM as the example:

    - Either have Cure upgrade into Cure II, or merge it with Esuna. Also, remove Freecure.
    - Make Cure III a Medica upgrade and streamline its effects accordingly.
    - Have Cure II and Cure III get replaced by Afflatus Solace and Rapture while the WHM has lilies, also reducing button bloat.
    - Have Cure II and Cure III generate lilies when you you don't have them.
    - Make Afflatus Misery DPS neutral and have its potency upgrade with each upgrade of Glare in the future.
    - Rename Medica II to Regen II to better communicate that it's a HoT spell. We shouldn't need to do this, but not everyone reads tooltips, and while I don't think we should be compromising gameplay to compensate for this, small changes that otherwise have no effect on people who do read can have a positive influence.

    What all this accomplishes:
    1. Reduces total buttons by 4, something that WHM doesn't really need right now but is beneficial long-term.
    2. Helps train new or learning healers to understand the relationships between their healing tools more adequately.
    3. Makes brute force healing more forgiving--something skilled WHMs wouldn't need but new or learning healers could appreciate.
    4. Raise the baseline DPS potential WHM has making it easier for new or learning WHMs to contribute without consciously squeezing DPS out of their GCD.
    5. Makes utilizing Lily heals feel like a more satisfying for more experienced WHMs

    Other universal healing changes that would be very helpful for everyone:
    - Make cleansable debuffs more visually apparent. I'd recommend copying how FFXII displays its debuffs. You can see this example to see what I mean:



    - Allow players to carry more Phoenix Downs and allow Phoenix Downs to be used in combat, but give them a 5 minute cooldown. Out of concern for players waiting out this timer, we could also consider making Phoenix Downs disabled during Savage content, but why I think this would help is because it could combat the issue of healing feeling stressful due to not being allowed to fail mechanics. If you die, there's a good chance the party will die, especially in dungeons where there is no other healer. Allowing other players to revive you during dungeons would relieve some of that stress. It's not something skilled healers would really be concerned with, but it's there to allow weaker healers to mess up and not feel like they're wasting other people's time. We should also hand them out more freely in dungeons so you don't need to expect everyone to keep them purchased.
    (3)
    Last edited by ty_taurus; 02-23-2022 at 06:57 PM.

  3. #973
    Player
    Fiorinol's Avatar
    Join Date
    Aug 2017
    Posts
    75
    Character
    F'iorin Rhiri
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Mapleine View Post
    For me, while this is a big problem, and it has to be fixed a lot of this was amplified by the director acting like a brat.

    It's like, four jobs worth of gameplay gameplay is pushing one static ability 97% of a fight and you're talking down to us and treating us like we're crazy. Genuinely felt like I was watching a World of Warcraft Q&A, which is the last thing in the world I am after.
    The lack of impetus and Yoshida's response seals my decision of not playing healer in more challenging content.

    Quote Originally Posted by ty_taurus View Post
    What I'd recommend, using WHM as the example:

    - Either have Cure upgrade into Cure II, or merge it with Esuna. Also, remove Freecure.
    - Make Cure III a Medica upgrade and streamline its effects accordingly.
    - Have Cure II and Cure III get replaced by Afflatus Solace and Rapture while the WHM has lilies, also reducing button bloat.
    - Have Cure II and Cure III generate lilies when you you don't have them.
    - Make Afflatus Misery DPS neutral and have its potency upgrade with each upgrade of Glare in the future.
    - Rename Medica II to Regen II to better communicate that it's a HoT spell. We shouldn't need to do this, but not everyone reads tooltips, and while I don't think we should be compromising gameplay to compensate for this, small changes that otherwise have no effect on people who do read can have a positive influence.

    What all this accomplishes:
    1. Reduces total buttons by 4, something that WHM doesn't really need right now but is beneficial long-term.
    2. Helps train new or learning healers to understand the relationships between their healing tools more adequately.
    3. Makes brute force healing more forgiving--something skilled WHMs wouldn't need but new or learning healers could appreciate.
    4. Raise the baseline DPS potential WHM has making it easier for new or learning WHMs to contribute without consciously squeezing DPS out of their GCD.
    5. Makes utilizing Lily heals feel like a more satisfying for more experienced WHMs
    I do not understand half these changes.

    Cure III has its function as an always available burst heal, it's what White Mage can do that Astro can't.

    Cure I and Medica exist as last resorts.

    Don't reduce what little choice I have by rolling lillies into basic cure abilities.

    And I certainly don't understand the suggestion of making Misery dps neutral. This suggestion almost always comes from long time and hardcore raiders. Don't these demographics play Astrologian, or do they play White Mage and only heal using Asylum and Liturgy? In addition, all that would accomplish is making players bust their lillies regardless of party status to fit misery into buff windows. Scholar already has the same dilemma with Energy Drain and I certainly don't see people saying indom is a "dps loss".

    Doesn't really address healers pressing 1 180 times in a fight.
    (0)
    Last edited by Fiorinol; 02-23-2022 at 09:43 PM.

  4. #974
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rika007 View Post
    It is a joke to think that White Mage can't be reworked to be more engaging for upper level players while still being a simple and approachable job for lower level players. In fact the job outright is making healing harder on new players by teaching them bad healing habits that will handicap them if they ever attempt to move into anything beyond regular content.
    I've been wondering about that for a while: IS WHM a good job for beginners?
    Other then being the healer you can start out as/unlock early, what does it really bring to the table to either teaches or eases new healers into how healing works in XIV (vs other, less-scripted games with more random damage spikes).
    Its current design just runs counter to how healing is currently like in XIV and the dev's vision of what WHM should be, the GCD healer with the biggest heals.
    (4)

  5. #975
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Mimilu View Post
    I've been wondering about that for a while: IS WHM a good job for beginners?
    Other then being the healer you can start out as/unlock early, what does it really bring to the table to either teaches or eases new healers into how healing works in XIV (vs other, less-scripted games with more random damage spikes).
    Its current design just runs counter to how healing is currently like in XIV and the dev's vision of what WHM should be, the GCD healer with the biggest heals.
    I kinda want to ask if ACN can be rebuilt into a healer so that there are two options for healing pre 30 (or SCH being available at 1 without needing ACN at all). I feel CNJ and WHM's shortcomings if there was another job available from the start that plays better even at level 50.
    (3)

  6. #976
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    The exp i started to play and main healer on was stormblood days. First I began whm cause well ofc it a meta job in all ff. sch didnt interest me. Ast seem very hard until i found ytd info and main it since it was the hyrid for both healers via stances to use for what the other one lacked and very party buffing as whm use to be poo poo on and hated in stormblood. in shadow bringers i nearly drop ast cause cards became boring and trash vs stormblood more utlilty ones cause ungrateful people complaining how too much stormblood ast cards did. reason i stay ast is cause noct became so powerful even though people still poo poo on it. finally in ew i drop ast do to lost stances. card system staying same but even worst to use and pick up and main sage and love it atm. single shields are stupidly op broken but i would love it to have more party bigger aoe shields like noct as example how you can stack field + noct opp+ dirunal shield+ netrual di shields together. Never have or will like sch as i prefer instant shield vs casting ones which am glad sage took from noct ast. sage also is more dps heavy wise like of lvl 26 66 and 90 attacks you can weave in.
    Ast was perfect and it still hurts me how it ended up become nothing but a slighty more buffing whm now with same boring but worst shadow bringer to ew cards lol hence to me 90 of time i get other sge or sch as co heals in content. I am curious if they even rewrite the ast story?
    (2)

  7. #977
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Irenia View Post
    I kinda want to ask if ACN can be rebuilt into a healer so that there are two options for healing pre 30 (or SCH being available at 1 without needing ACN at all). I feel CNJ and WHM's shortcomings if there was another job available from the start that plays better even at level 50.
    That or give SCH its own class from 1-30 (Like Medic or Tactician or something).
    (Even though I think ACN thematically fits SCH more, it just seems more hard-baked into the DPS-role and becoming SMN.)
    (3)

  8. #978
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    I still heal but tbh the game is outdated and i barely play anymore. I enjoyed the EW story but current these raids we have are so boring since none it seem not to related to other ffs unless its related to 2? one first told me it could be cause i was stating to him i think 2 is the only ff i see to not no type of representation but the other 12 ffs do. Overall idk time for se to finish ff7 remake story and start working on ff16 while i catch up on other games.
    (0)

  9. #979
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mimilu View Post
    I've been wondering about that for a while: IS WHM a good job for beginners?
    Other then being the healer you can start out as/unlock early, what does it really bring to the table to either teaches or eases new healers into how healing works in XIV (vs other, less-scripted games with more random damage spikes).
    Its current design just runs counter to how healing is currently like in XIV and the dev's vision of what WHM should be, the GCD healer with the biggest heals.
    It really isn't. It teaches everything you shouldn't do on a Healer, whether it's relying on Freecure for sustain due to lack of any sustain tools prior to level 52 and to not utilize your oGCDs since the 1st one you get is on a 3 minute CD.

    The only thing it has over other healers is that it's straight forward in terms of how it does what but you can get similar results on AST by ignoring the card system at the start and be better off due to AST's cheaper spells and Essential Dignity having a short CD while being available so early on.
    (8)

  10. #980
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mimilu View Post
    I've been wondering about that for a while: IS WHM a good job for beginners?
    Other then being the healer you can start out as/unlock early, what does it really bring to the table to either teaches or eases new healers into how healing works in XIV (vs other, less-scripted games with more random damage spikes).
    Its current design just runs counter to how healing is currently like in XIV and the dev's vision of what WHM should be, the GCD healer with the biggest heals.
    It isn't.
    WHM teaches you nothing but bad habits. I'm currently leveling WHM again on an alt and its shortcomings start as early as Sastasha.
    It has no oGCDs until level 50 nor any passive source of healing and the first oGCD you get is on a 3min CD and sounds too overpowered to just use on a regular pull, enforcing the bad "oGCDs are for emergencies" habit.
    It has the worst MP economy of all healers at all level ranges, baiting players into working with weak and "MP efficient" spells and fish for Freecure procs.
    It has a clear split between "dps phase" and "heal phase" since everything is on the GCD, making players think you can only ever do one thing at once and thus overheal to be safe because dpsing locks you out of healing.

    SCH starts with their first oGCD at level 20 and has a constant source of passive healing with the fairy, making it not only more forgiving to dps but also teaching players early on that both healing and dps can be done at the same time.
    SGE starts with their first oGCD at elvel 20 and has their passive healing tied to dps, teaching players that dpsing is encouraged while also making it more forgiving with the Kardia heals.
    AST starts with their first extremely strong single target oGCD on a short cooldown at level 15 and gets their additional MP reg and secondary mechanic already at 30, teaching players that using cooldowns is fine because they're back up soon enough.
    All three of them acquire new oGCDs at a decent pace and get their additional MP reg during ARR, some of their ARR skills are already either dps neutral or tied to a low dps loss and not mutually exclusive with dpsing. They all get their additional special resource and aoe heals fairly quickly, WHM doesn't get their partial damage refund until 74 and no Rapture until 76 ... because it's cleary too much for smol brain WHM to have an instant Medica at lower levels.

    The only thing WHM has is starting at level 1. Which is a moot point since everyone is free to queue for Sastasha and other low level dungeons on a Sage to get comfortable with their kit.
    At level 30 SCH has 3 buttons dedicated to healing plus 2 for summoning a fairy of your color preference.
    AST has 4 buttons plus 2 buttons for their secondary mechanic.
    But clearly having 3-5 buttons dedicated to healing is too difficult to grasp that starting at level 1 is such an advantage, worthy of being the smol brain baby healer for the remaining 89 levels.
    (11)

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