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  1. #1
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Lyth View Post
    Cloud is also referenced in the DRK /vpose, /bstance, and male /cpose.

    There's more to it than oversized swords, though. Many games go the Monster Hunter/Dark Souls route with their greatswords, with a big wind-up and massive hit. That's a fine approach, except that's exactly how WAR was designed from the ground up, and it actually has hitstop to add proper weight to its animations. One of the biggest reasons why Delirium feels so unsatisfying to use is because it just doesn't carry that raw, brutal force that the IR window does.
    While here; This is probably why I hate Storm's Path. It just feels so weak and limp. I'd rather keep Butcher's Block but no we have to do the double storm attacks to keep "Theme"

    Quote Originally Posted by Lyth View Post
    The dev team clearly understands the importance of nostalgia in FFXIV's design. I mean, it always comes up in player surveys as well. Why did MCH change to be less like Mustadio and progressively more like FFVI's Edgar? Why did MNK get reworked simply to take on board Sabin's Blitzes? (Psst... Dolphin Kick next expansion.) Why is GNB so faithful to Squall and Seifer's movesets? Would I be surprised if Lionheart showed up at level 100 as a continuation finisher? Not even in the slightest.
    I think you can go too far though with this Franchise Key Jingling. I have no problem with slight nods and references in poses or even some animations but if I wanted to play Edgar and Sabin, I'd just play FF6. If SAM gets Cyan's forever charge mechanic, or Dragoon only gets jumps next expansion(Because it's a dragoon, that's ALL Dragoon should do right is jump), I'm dropping those two. I JUST said that no one is asking for Dolphin Blow/Kick for Monk but hey, Point at thing I know and clap I guess. Let's just give it Earth Slash while we're at it.

    I used to play MCH because it was MCH, not because it was Edgar. And if they go full on Cloud DRK..., well I'm glad people would want to play Cloud but I want to play as a Job, not a Character.
    (2)
    Last edited by MerlinCross; 02-08-2022 at 05:20 AM.

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MerlinCross View Post
    I used to play MCH because it was MCH, not because it was Edgar. And if they go full on Cloud DRK..., well I'm glad people would want to play Cloud but I want to play as a Job, not a Character.
    So you play a job for how it looks, not how it feels?
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuDragnier View Post
    So you play a job for how it looks, not how it feels?
    How does "I play the job for itself, not just because there was a popular past franchise character related to it" = "I care only about appearance"?
    (1)
    Last edited by Shurrikhan; 02-08-2022 at 01:50 PM.

  4. #4
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by RyuDragnier View Post
    So you play a job for how it looks, not how it feels?
    Quote Originally Posted by Shurrikhan View Post
    How does "I play the job for itself, not just because there was a popular past franchise character related to it" = "I care only about appearance"?
    No no, he has a point given my rather public stance on a job should feel fun to play first and effective second. Lemme try to expand on it without taking too much away from the thread focus.

    DRK to me has problems. It’s slower, feels weaker, and just too stiff to me now. Even after an expansion, to me it still has these problems to the point I can’t be bothered to level it. If the next expansion just adds in say Braver and Omnislash from Cloud but basically changes nothing else, it’s still a dead job to me. And even if that’s all they did was just add those two in, I know there’d be people just praising the design choice cause oh look “It’s Cloud the guy I know!” and just ignore any problems cause oh look shiny thing.

    To me a job needs to be fun, look/feel impactful and not dead weight. The issue I have with adding in abilities and attacks more closely tied to a character than job is that it may lead to them just getting away with worse or poorer design choices because hey we got the thing that the famous person did!

    Edgar wasn’t an impact on me trying MCH. The focus on Edgar now, and how his signature attacks haven’t fixed or made the job worse made me drop the job because doing the funny chainsaw move isn’t enough to carry that job for me. And I mean have you seen people say they want melee chainsaw or a combo like RDM has?

    And I’d hate to see the same thing happen to DRK. Design choices based around making it more like Cloud, or heck more like Cecil(I have no idea how thy do that though). To me the jobs have taken some cues or nods from their predecessors but are different enough to stand on their own without being a straight copy. Familiar enough without being way too close to the same thing.

    Even if this doesn’t make sense and I’m just yelling at clouds here(HA) I figured I needed to at least try to expand my thought here.
    (9)
    Last edited by MerlinCross; 02-08-2022 at 07:28 PM.