Page 247 of 434 FirstFirst ... 147 197 237 245 246 247 248 249 257 297 347 ... LastLast
Results 2,461 to 2,470 of 4812

Hybrid View

  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,534
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ItsUrBoi View Post
    Dark Mind should be changed because as it is now, its just Oblation but slightly stronger against magic damage. Why should you have 2 buttons that do the exact same thing, when they are only 10% weaker than each other?
    Because Dark Mind is Magic Damage only while Oblation is a generalized 10% against all damage. They do not do the exact same thing in this regard. One has far more use than the other, which barely gets used since we're always having to guess what damage constitutes as Magic. I'd wish that SE would just color code it already so we know what's Magic and what's not.
    (0)

  2. #2
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Because Dark Mind is Magic Damage only while Oblation is a generalized 10% against all damage. They do not do the exact same thing in this regard. One has far more use than the other, which barely gets used since we're always having to guess what damage constitutes as Magic. I'd wish that SE would just color code it already so we know what's Magic and what's not.
    A regen and a higher damage reduction would be better for sure. I am just saying that Dark Mind should be either changed into something useful like a heal or something to synergize more with DRK's kit instead of *another* damage reduction which is situational.
    (4)

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,534
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Yes but Oblation alone is a worthless skill. At least Dark Mind can be impactful when used on the proper damage type.

    Oblation seems to suck solely because TBN exists.
    (4)

  4. #4
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I expect one of two options with Dark Mind, if any changes come to it at all (which is admittedly a long shot, as they only mentioned changes coming to Living Dead):

    1. That they'll go the route of Camouflage, making it a lower-potency generalized mitigation (like 10% or so) with increased effects against magic damage.
    This is admittedly the less compelling option, in part because it would still be a weaker counterpart to Camo -- any amount of physical resistance vastly overshadows magic resistance in the grand scheme, especially when dealing with things like boss auto-attacks -- but also because even with a general potency, something that low would make it barely better than Oblation which is also extremely weak. It would feel like a consolation prize for not using it in ideal scenarios... and for balance reasons I expect that this would also result in Dark Mind's specialized peaks being lowered in order to bring up its general-use valleys.

    2. That they'll leave it the way it is, but add some generalized survival bonus to it that isn't direct mitigation.
    If it were up to me, I'd suggest having Dark Mind boost healing received in some way akin to a personal Magick Barrier. Not only would this fit the lore and aesthetic of the ability -- warping the effects of magic used on the DRK in their favor, keeping the flavor of "anti-magic" without making it a crippling niche -- but it actually would go a long way towards helping DRK's current difficulty to heal, expanding its variable utility without necessarily having to diminish its effects. Plus a healing received boost would mean both of its effects could contribute to TBN, even if one of them is still less helpful most of the time.

    As for Oblation... no idea what they'll do. I expect they won't give it a Regen, however, partly because that would blatantly overlap with Aurora (unless it has a significantly lower potency) which I expect it was meant to act as DRK's "answer" to, and partly because it doesn't really fit the lore/aesthetics of the job to be tossing heal spells on other people. My expectation is, if it's on their radar to change, they'd just boost the mitigation provided.
    My ideal scenario is that Oblation just gets folded into TBN with condensed effects to provide additional mitigation if the barrier breaks, but that would require a wholesale rebalance of TBN and I'm skeptical the devs would eliminate one of their shiny new buttons this soon after adding it, even though DRK could do with a trim.

    But, we'll see tomorrow what their plans are for the job.
    (0)
    Last edited by Archwizard; 03-31-2022 at 06:55 PM.

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,534
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    I don't think it make a lot of sense to give DRK a skill that boosts healing when it has basically no healing in its kit.

    I want to see DRK made more independent, not saddled with more mechanics like Walking Dead.
    (1)

  6. #6
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Oizen View Post
    I don't think it make a lot of sense to give DRK a skill that boosts healing when it has basically no healing in its kit.
    "Healing received" effects can also boost barriers, not just direct heals and HoTs. Something which would make it more useful on DRK (as with WAR) than on PLD and GNB.

    Besides, this is all assuming they don't add other healing effects to the kit like bringing in parity with C&S somehow.
    (1)

  7. #7
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Archwizard View Post
    "Healing received" effects can also boost barriers, not just direct heals and HoTs. Something which would make it more useful on DRK (as with WAR) than on PLD and GNB.

    Besides, this is all assuming they don't add other healing effects to the kit like bringing in parity with C&S somehow.
    Healing Received+ only affects barriers that are a result of direct cure potency like Adloquium, not % based shields like TBN. If this were true, shake it off & divine veil would receive benefits from mantra, Thrill or protraction (independent of Shake's eat the CD effect, and outside of the higher natural max HP affecting their shield strength and not due to the 10% increased healing.), which they don't. 'Healing Received'+ only affects abilities & spells which have barriers based on cure potencies or health restored. You can also go easily test this in P3s - if % barriers were affected by your healing received stat, TBN would shield you for 2-4% of your max HP, due to death's toll's 80% some odd healing received reduction, but it still clearly shield the full 25%.

    So DRK would have little internal use in its own kit for Healing Received+ since it would effectively only work on Souleater & AD, it would be almost purely for the healer's benefit and falling into the territory of LD's problem where the DRK has effectively little control over it and requires the healer to receive the benefit. The only way DRK could actually benefit from it is if it was given it's own flavour(s) of direct upfront healing/HoTs, a heal/barrier split skill that effectively copies Adloquium or Eukrasian Diagnosis, or a an ability like thrill of battle/protraction that temporarily boosts the DRK's max HP to synergize with TBN's % based scaling.
    (7)
    Last edited by Daeriion_Aeradiir; 04-01-2022 at 06:29 AM.

  8. #8
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    Healing Received+ only affects barriers that are a result of direct cure potency like Adloquium, not % based shields like TBN.
    Ah, my mistake then.
    (0)

  9. #9
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    "To improve survivability when using Living Dead, the effect of Walking Dead will now restore HP by a significant amount upon successfully landing attacks"

    HELL YEAH BROTHER
    (0)
    Last edited by Zairava; 04-01-2022 at 08:47 PM. Reason: missing words

  10. #10
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Lifesteal on hit only works if;
    1. We retain full 10s duration of the invulnerability
    2. It's potentially enough to clear the threshold itself (like during your burst window or something)

    Otherwise this is a healer buff, not a DRK buff.
    (1)

Page 247 of 434 FirstFirst ... 147 197 237 245 246 247 248 249 257 297 347 ... LastLast