Page 250 of 434 FirstFirst ... 150 200 240 248 249 250 251 252 260 300 350 ... LastLast
Results 2,491 to 2,500 of 4812

Hybrid View

  1. #1
    Player
    Seife's Avatar
    Join Date
    Jan 2022
    Posts
    10
    Character
    Seife Valerian
    World
    Shiva
    Main Class
    Dark Knight Lv 90
    I don't like upcoming change to LD. I mean its better than our current invul, but as it only heals when the drk attacks new problems might occur.

    Bosses that vanish right after you have to invul
    Tankbusters you have to take while far away from group
    tankbusters during mechanics you cant attack the boss bc staying in melee range not possible

    Both scenarios make it impossible for the drk to attack during or after the tankbuster, thus not receiving the self heal. Only bc current bosses dont have those mechanics, it does not mean new bosses wont have them.

    Control of incoming healing during invul will be a nightmare, resulting in eventual dps downtime for the drk to not end invul prematurely
    Invul timing will be more strict, also latency might be a problem

    Communication to healers will be more important otherwise they only see you drop in health, heal you like crazy w/o realizing you can heal yourself resulting in a waste of ressources.

    I would have liked a selfheal similar to the "heart of the corundum". Making it an independant skill you can choose when to use it. As far as i can see it, the current plan from devs, is to make the selfheal part of the drks invul. I am not a fan of 70 skills in the action bar and i prefer less buttons but in this case i wwould favour 2 buttons : LD and the self heal, not both connected. They could just change Abysmal drain to the self heal part of LD.

    Change Abysmal Drain to 5 stacks that heal you for 500 - 1000 potency regarding of your current hp or make it like heart of corundum w/o the defensive parts.
    remove oblation and fuse it with dark mind
    make blood weapon stacks
    (1)

  2. #2
    Player
    Hotcheeto's Avatar
    Join Date
    Apr 2022
    Posts
    2
    Character
    Mirchea Luslec
    World
    Zalera
    Main Class
    Dark Knight Lv 90
    [QUOTE=justinhuang;5880617] I would like to propose some QOA change to DRK in no particular order:

    1) Please bring blood weapon to 5 stacks system like requiescat. It reduce burden on players with ping issue and allow 5 AOEs in dungeon. 5 AOEs blood weapon in dungeon will not imbalance this class in my humble opinion.
    2) Bring back Abysmal drain independent ablility from Carve and spit. Potency can be adjust accordingly. This allows DRK players do not contemplate between more DPS or heals. Also it will help healing DRK further since it\\\\\\'s currently the worse sustain tank in Dungeon.

    5) Make oblation an upgrade to TBN that allows two, or three stacks, of shield. Shield at the second stack, and third, can be less potency than the first one. So maybe 25->15->10. Maybe let it heal us at the expire time if not break.
    6) Remove TBN cost and increase CD timer accordingly.
    7) Make shadowbringer as an upgrade of flood of shadow and add the single target upgrade accordingly with potency adjust. Currently shadowbringer is just another button that does not feel substantial to press. It also make DRK feels bloat.

    1) I really like this idea. Someone could argue that homogenizing is bad in drks case since it already struggles with its identity, but in this case I don’t think it’s bad. Paladin and drk are supposed to be mirrored in a sense, so it would make sense for blood weapon to be designed in a slightly similar way to requiescat.

    2) I never understood why this change was made in EW. It feels bad whenever you have to use AD before a boss in dungeons and lose out on using carve for a bit.

    Would carve and spit in this case function like the single target variant heal, albeit with a higher healing potency (AD still receives healing potency for enemy ofc)? I think that would be pretty cool

    5) This would definitely make the drk a better shield tank imo. This would function a bit like sage’s haima?

    7) I’m definitely all for ShB being upgraded to replaces FOS; The abilities look too similar. I’m not quite sure what you meant by upgrading single target potency. Personally I would like to keep this move relevant at level 90 for single target enemies and bosses.

    Maybe shadowbringer can have it’s potency adjusted, so that it can be used on single targets and mobs. I think the devs could implement this by creating an interaction between shadowbringer, the dark side timer, and quietus.

    Shadowbringer could take some some time off the dark side gauge, and it could have a higher mp cost than EOS. Conversely, quietus could be used in AOE scenarios to boost the dark side timer. This way we could have more engaging mechanics and some more risk involved in using our mechanics, while making use of the dark side timer since it can’t really fall off unless you die.

    I couldn’t fit my reply without deleting some text, unfortunately.
    (0)

  3. #3
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    I really hope the change to LD isn't the only one they plan on implementing, because if so I am extremely disappointed.
    (5)

  4. #4
    Player
    Luizgazen's Avatar
    Join Date
    Feb 2022
    Posts
    51
    Character
    Casimir Ditasch
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    If the life steal is the only change we get this patch it is slap in the face of drk players, a really non-fix to a fundamentally broken skill that needs to be completely remade and ignoring several other issues with the entire kit.
    (0)

  5. #5
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Xrison View Post
    I really hope the change to LD isn't the only one they plan on implementing, because if so I am extremely disappointed.
    my concern atm is if LD still wears off once hp hits 100%. Also, "significant" amount could be anything from healing yourself back to full after the healer died in dungeon pulls or just a 400 potency heal on attacks i.e. BW/NF. Honestly, adding a convalescence effect (similar to ToB) would have been enough to help the healers. This just means that you HAVE to be attacking to help the healers and sometimes that's not feasible with certain mechanics. Gonna have to wait till the full patch notes to see, especially after the mentioned WAR adjustments.

    Gonna say it now, nerfing other tanks to make DRK better is not good game design.
    (0)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,119
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    I also worry about the "significant" part. It is either only as strong as Bloodwhetting which still means healers need to pump resources into the invuln that they simply don't need to spend on other tanks, or it will be significantly stronger than Bloodwhetting at which point you might run into the issue of healing yourself to full too early, leading to you getting flattened because you cancelled LD too early by doing your job "too well". Either way it is still just an inferior version of Holmgang with a longer cooldown and shorter duration.


    But I guess we'll see.
    (5)

  7. #7
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    The LL was disappointingly brief in its discussion of job changes. Could be tone-deaf, could be miscommunication, could be just one part of an adjustment they didn't completely explain.
    I'm still reserving judgement until we see the Patch Notes and can evaluate the full extent of what this means.

    But if they're still reading and evaluating player reactions: make sure the "unkillable" effect of Living Dead doesn't end early when you fully heal, or this change will be self-defeating.

    EDIT: I've been browsing for any live translations of the last LL, no luck on that front though I'm not in the translation discord, so I've just been compiling bits and pieces from reddit.
    They will decrease some of the level requirements of job skills so that low level dungeons will be less boring as you will have more skills to use.
    • DRK - implied that DRK can recover from Walking Dead by themself. Also mentioned that some actions have been given charges, and attacking without being affected by latency (my speculation: Blood Weapon is the only thing that is significantly affected by latency afaik).
    • General - changing balance for low-level content to improve jobs without enough to do, specifically lowering the level that skills are acquired. He also said something about "reducing the potency of range A, making range B usable at the same time, etc." with regard to low-level content, but TBH I have no idea what he's talking about.
    From the Crystal Conflict playtest, some people also mentioned seeing Sole Survivor return in PvP, as well as a new PvP ability where DRKs "seem to grow wings and send a massive blast of darkness in multiple directions."
    (0)
    Last edited by Archwizard; 04-03-2022 at 11:06 AM.

  8. #8
    Player
    Jakulo's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    36
    Character
    Lukatiel Candes
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Realistically, if the goal was to let drk save themselves from LD, then significant heal could be 20-25% hp per gcd. If it’s 20%, then latency would be a problem if you want to not rely on healers but you won’t end it early if you get all five hits. If it’s 25%, then you would be able to save yourself consistently but you will end it a few seconds early.

    Maybe extending the duration to 12s could help but we’ll have to wait and see. Also I’m 90% sure bloodweapon will be change to stacks since Yoshi-p said one of drk’s ability will be changed to stacks and can be used no matter the latency which can only really mean bloodweapon.
    (1)

  9. #9
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,453
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jakulo View Post
    Realistically, if the goal was to let drk save themselves from LD, then significant heal could be 20-25% hp per gcd. If it’s 20%, then latency would be a problem if you want to not rely on healers but you won’t end it early if you get all five hits. If it’s 25%, then you would be able to save yourself consistently but you will end it a few seconds early.

    Maybe extending the duration to 12s could help but we’ll have to wait and see. Also I’m 90% sure bloodweapon will be change to stacks since Yoshi-p said one of drk’s ability will be changed to stacks and can be used no matter the latency which can only really mean bloodweapon.
    I'm really hoping its not a boring lock to gcds only.

    Would be much more interesting of a skill if it self healed off of everything, making an interesting decision of saving part of your burst to ensure healing with Living Dead or blowing it all for damage.
    (0)

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    I'm really hoping its not a boring lock to gcds only.

    Would be much more interesting of a skill if it self healed off of everything, making an interesting decision of saving part of your burst to ensure healing with Living Dead or blowing it all for damage.
    Not really. Putting saying, Shadowbringer, into LD means it no longer aligns with the next buff window, making it a DPS loss. Therefore, it'd be better for the healer to throw you an oGCD. The only oGCD that could be okay as a dump would be Flood. I'd say Curve and Spit or Plunge but they may not align, and you'd never hold onto them just for LD. Well, not CS at least.

    My hope is once you cleanse the healing factor of Walking Dead, it just stays active for 10 seconds regardless. Alas, that requires some actual foresight. So I'm not holding my breath.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


Page 250 of 434 FirstFirst ... 150 200 240 248 249 250 251 252 260 300 350 ... LastLast