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  1. #1
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    Join Date
    Oct 2021
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    959
    Quote Originally Posted by Arckrin View Post
    snip
    At the end of the day, what seems more reasonable? That they dedicate a lot of hours of developer time to design support systems for each healer that are fun to manage while also being unique, or they restore older systems/unprune DPS actions? The latter requires less dev time as the actions, animations and abilities are mostly in the game already for jobs that previously had them like Scholar. As much as you say you don't want to be a "GOD tank" and that you want the help of your healer, look at all the sustain and heals the tanks have gotten this expansion and see that what you're asking for is more work than what we're asking for. What you're suggesting would require complete redesigns of all four healer kits, retuning of all four tanks and also retuning encounter design to make up for this buff/support system to deal with during downtime. What we're suggesting would just require them to redistribute the potency of our nukes into a few more actions and things could continue as normal.

    Of course it would be nice to completely redesign all 4 healers to be fun in a way that doesn't require us to push DPS. But encounters are specifically tuned with healer DPS in mind; it was impossible to clear E8S back in ShB without healer DPS. Given that, it seems more pertinent to ask for our jobs to have more to do what we're required by the fights to do when we don't need to heal, which is quite often. Bad healers will always exist; this is not and is never a good justification for our role spamming 1 button for most of an encounter.
    (7)

  2. #2
    Player
    Arckrin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'da
    Posts
    31
    Character
    Arckrin Valentine
    World
    Cerberus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nizzi View Post
    At the end of the day, what seems more reasonable? That they dedicate a lot of hours of developer time to design support systems for each healer that are fun to manage while also being unique, or they restore older systems/unprune DPS actions? The latter requires less dev time as the actions, animations and abilities are mostly in the game already for jobs that previously had them like Scholar. As much as you say you don't want to be a "GOD tank" and that you want the help of your healer, look at all the sustain and heals the tanks have gotten this expansion and see that what you're asking for is more work than what we're asking for. What you're suggesting would require complete redesigns of all four healer kits, retuning of all four tanks and also retuning encounter design to make up for this buff/support system to deal with during downtime. What we're suggesting would just require them to redistribute the potency of our nukes into a few more actions and things could continue as normal.

    Of course it would be nice to completely redesign all 4 healers to be fun in a way that doesn't require us to push DPS. But encounters are specifically tuned with healer DPS in mind; it was impossible to clear E8S back in ShB without healer DPS. Given that, it seems more pertinent to ask for our jobs to have more to do what we're required by the fights to do when we don't need to heal, which is quite often. Bad healers will always exist; this is not and is never a good justification for our role spamming 1 button for most of an encounter.
    I got what you are saying but "convenience in short term" is a bandage of a big hole bleeding which that is why I say, and you seem to agree… I am just saying that right now it is the best opportunity is because they downscale the system and and they are working on the new story so, as dev point of view u have more time for think about the jobs.
    (0)

  3. #3
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Arckrin View Post
    I got what you are saying but "convenience in short term" is a bandage of a big hole bleeding which that is why I say, and you seem to agree… I am just saying that right now it is the best opportunity is because they downscale the system and and they are working on the new story so, as dev point of view u have more time for think about the jobs.
    What we're asking for is what we want to happen now, we don't want to wait another 2 years of this gameplay. If they want to take the time to design things that are fun and will occupy our time, more power to the developers, I'm on board with that. I'm not on board with waiting until potentially 2024 to have a possibility that healers won't be in a boring state. I played through all of ShB on a healer with the thought that they'd address the issues in EW, only for them to double down on it. I'm not willing to wait another 2 years for the hope that they might come up with something fun when the track record shows the opposite. I've already quit healing, but fixing downtime this expac would bring me back, at least long enough to wait for whatever potential new ideas they might come up with that would be fun. But that's the thing; they would need to tell us that they have something they're working on. Instead we get radio silence and all of our complaints ignored, so you'll have to forgive the large amount of healers that don't think they're willing to take the time to redesign our entire role.

    Asking for more to do within the current design is the best solution to actually getting what we want, even if it's only a stopgap measure until the next expac - but they aren't even willing to do that.
    (7)