Quote Originally Posted by Semirhage View Post
And yet healers aren't allowed to do as much damage as tanks, because that would be too much.
Tanks can't heal the entire party from 1hp to full health in a matter of seconds. Tanks do not have nearly as much party mitigation as healers who can chuck aoe shields and mitigation on demand without waiting for long cooldowns. Tanks cannot revive downed party members.

Healers can do more than half the damage of a dps job while no dps job comes even close to the amount of healing that healers have. Same for tanks. Even WAR's healing output is nothing compared to healers, and definitely not nearly as close as healer dps is to tanks.

If we look at damage and healing together, healers contribute MUCH more than every other role and it's not even close. Why SHOULD they also do as much or more damage than any other role when they already have the greatest contribution in the party and are putting out very near the same amount of damage as tanks in the first place?

The one area where the tank role sits well and clear above healer is personal survivability/mitigation. Shocker, I know. It has MUCH less healing power, MUCH less party mitigation, NO ability to revive whatsoever and a bit more damage. I'm going to repeat myself and say that by the numbers healers in this game are crazy strong. Not being able to do everything that a tank can do doesn't change that.