Just do more work, forehead. =DTwo people have mentioned "scaling up" other dungeons to be included in Expert Roulette now.
The only content they've ever "scaled up" are Unreal Trials.
We get one of those per patch, excluding expansions.
It's clearly not a resource efficient form of content and an unrealistic suggestion.
Folks really out here just acting like "scaling up" a dungeon is as simple as "make everything level 90."
Unless they've made extremely poor design decisions that have somehow totally boxed them into a corner, it actually really shouldn't be that complex of a process.
Actually, on second thought the extremely poor design decisions thing seems kind of likely.
I don't think much people here are saying that things are easy to do, but are simply suggesting any kind of change to a system that is bad. Are players not allowed to give ideas to highlight a problem with a system? Truth is everyone knows very little about their workflow and what's possible or not, we can only discuss possibilities for things.
I would rather have "hard modes" of these dungeons instead of them just scaling up.
So, something kinda similar to what they are doing with the trials.
Hard mode Anima, please.
I wouldn't mind Expert roulette to involve all the endgame dungeons of an expansion, instead of just the latest 1-2. Separating them by patch always felt redundant imo.
Nobody's saying "Making an old dungeon into a level 90 is *easy*"
People are saying "An Unreal Dungeon sounds way easier than making a completely new dungeon, from scratch, which is what we'd all obviously prefer"
That is why his title was "The Expert roulette design is extremely bad".
Since it's garbage and not worth the time
What I gather from your comment, is that it is somehow a flawed design or a bad choice of resources that expert roulette is consistently updated as new dungeons are released in later patches? This makes absolutely zero sense.
And no one is twisting your arm to run it. Expert roulette is entirely optional. Are you sure this comment is even your own? Because this doesn't make any sense either. As it stands now, expert roulette is the most efficient means to acquire the latest tomes. Hell, even without the daily bonus just running the dungeons involved in the roulette is the best way I can think to farm your currency.
Imo I think it'd be cool if they added '' expert '' difficulty to old dungeons and made them more difficult and part of the roulette.
It does become painful when you run the same dungeons repeatedly not gonna lie.
You don’t have to roulette, even if you choose to, the bonus is only once a day, then you can pick whatever you want to do. It’s working as designed.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.