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  1. #41
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    Two people have mentioned "scaling up" other dungeons to be included in Expert Roulette now.

    The only content they've ever "scaled up" are Unreal Trials.
    We get one of those per patch, excluding expansions.
    It's clearly not a resource efficient form of content and an unrealistic suggestion.
    Just do more work, forehead. =D

    Folks really out here just acting like "scaling up" a dungeon is as simple as "make everything level 90."
    (5)

  2. #42
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hasrat View Post
    Just do more work, forehead. =D

    Folks really out here just acting like "scaling up" a dungeon is as simple as "make everything level 90."
    Unless they've made extremely poor design decisions that have somehow totally boxed them into a corner, it actually really shouldn't be that complex of a process.

    Actually, on second thought the extremely poor design decisions thing seems kind of likely.
    (6)

  3. #43
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by Hasrat View Post
    Just do more work, forehead. =D

    Folks really out here just acting like "scaling up" a dungeon is as simple as "make everything level 90."
    I don't think much people here are saying that things are easy to do, but are simply suggesting any kind of change to a system that is bad. Are players not allowed to give ideas to highlight a problem with a system? Truth is everyone knows very little about their workflow and what's possible or not, we can only discuss possibilities for things.
    (5)

  4. #44
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    I would rather have "hard modes" of these dungeons instead of them just scaling up.
    So, something kinda similar to what they are doing with the trials.
    Hard mode Anima, please.
    (2)

  5. #45
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I wouldn't mind Expert roulette to involve all the endgame dungeons of an expansion, instead of just the latest 1-2. Separating them by patch always felt redundant imo.
    (5)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  6. #46
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    Nobody's saying "Making an old dungeon into a level 90 is *easy*"
    People are saying "An Unreal Dungeon sounds way easier than making a completely new dungeon, from scratch, which is what we'd all obviously prefer"
    (2)

  7. #47
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mika_Zahard View Post
    Do you know what an expert dungeon is?

    Ofc it will be 3 dungeons, because only those 3 are the level 90 ones (duh).

    When .1 releases, the expert dungeons may change to another one, and the same will appply for .2/3/4/5 content.
    That is why his title was "The Expert roulette design is extremely bad".

    Since it's garbage and not worth the time
    (1)

  8. #48
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jin- View Post
    That is why his title was "The Expert roulette design is extremely bad".

    Since it's garbage and not worth the time
    What I gather from your comment, is that it is somehow a flawed design or a bad choice of resources that expert roulette is consistently updated as new dungeons are released in later patches? This makes absolutely zero sense.

    And no one is twisting your arm to run it. Expert roulette is entirely optional. Are you sure this comment is even your own? Because this doesn't make any sense either. As it stands now, expert roulette is the most efficient means to acquire the latest tomes. Hell, even without the daily bonus just running the dungeons involved in the roulette is the best way I can think to farm your currency.
    (2)

  9. #49
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Imo I think it'd be cool if they added '' expert '' difficulty to old dungeons and made them more difficult and part of the roulette.

    It does become painful when you run the same dungeons repeatedly not gonna lie.
    (0)

  10. #50
    Player
    Draken's Avatar
    Join Date
    Feb 2012
    Posts
    51
    Character
    Draken Titan
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    You don’t have to roulette, even if you choose to, the bonus is only once a day, then you can pick whatever you want to do. It’s working as designed.
    (1)

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