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  1. #1
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    Jul 2020
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    Quote Originally Posted by Puremallace View Post
    Then stop begging tanks to queue.
    As someone who only queues into expert as DPS, there is no need to beg for tanks to queue. The roulette reward itself (along with adventurer in need bonus) is enough to get a tank to queue.

    Quote Originally Posted by Shurrikhan View Post
    On the broader topic of this thread, it's not hyperbolic to say that limiting the most effective means of weekly currency acquisition to 2-3 dungeons wastes an obvious opportunity to scale up older content, be that between caps or at old level-caps, into enjoyable relevance.
    I'm not sure it'll be more relevant just because you scale it up rather than sync down.

    Even in WoW, I still remember that one tank early in BfA's release that very quickly solo'd Freehold's final boss on Normal difficulty while the rest of the party were dealing with the third boss.

    FFXIV's dungeons are already easy enough (especially without level and item level syncs) without throwing in WoW's method of scaling up dungeons. And even if FFXIV can be more careful with scaling up dungeons, that'll probably just slow down development and it'll be closer to Unreal for dungeons. Or, if not, they'll have to change how the current sync works, and in all probability, it'll just be worse than the current situation. That doesn't sound appealing just to have leveling content scaled for level cap jobs.

    I do think Expert could just have the entire level cap dungeons, though. That, in the long run, gives enough variety for the roulette throughout the expansion without having to deal with scaling issues.

    Nor is it hyperbolic to say that level cap content largely goes unseen after its expansion, especially given that the 50/60/70/80/etc. roulette has almost rarely been as exp-efficient as current dungeons or FATE grinds.
    I don't think that really matters. People have plenty of chances of running the dungeons when they're on Expert. They also can still run them more in the other level cap dungeon roulette afterward or the previous expansions' level cap roulette in future expansions.
    (0)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Puremallace View Post
    Not sure how many others feel this way but Endwalker had by my count 8 dungeons. When I look at the Expert Roulette no matter the expansion it is the same 3 dungeons recycled over and over and over.

    I find this to be a horrible use of developer resources and time. What is the logical reason for not having all 8 dungeons in the expert queue?
    Probably because people would be more interested in running the latest ones as they are released... as opposed to have one chance in like 12+ dungeons by the end of the expansion. I'm fine with only being the 3 latest ones.

    However, I'd welcome anything challenging for a light party in the current expansion, let it be a new deep dungeon, some sort of EX Dungeon mode...
    (0)

  3. #3
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    777
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Puremallace View Post
    Not sure how many others feel this way but Endwalker had by my count 8 dungeons. When I look at the Expert Roulette no matter the expansion it is the same 3 dungeons recycled over and over and over.

    I find this to be a horrible use of developer resources and time. What is the logical reason for not having all 8 dungeons in the expert queue?
    As you can see people are extremely happy by doing 3 dungeons every 3 months.

    "If you are not happy with it, unsub, don't queue, go play something else"

    Instead of getting rid of level sync or actually trying to do something with older without nerfing your character back to press 1-2 for straight 20 minutes.
    (2)

  4. #4
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
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    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    to OP: having so few dungeons in expert roulette sucks but throwing in weird sync versions of the levelling ones wouldn't make it better.

    to dapperfaffer: stop removing your posts, it makes reading through the thread very annoying, if it wasn't for the quotes it makes it look like people responding to you are speaking to themselves. No matter how wrong what you say is.
    (1)

  5. #5
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tlamila View Post
    to OP: having so few dungeons in expert roulette sucks but throwing in weird sync versions of the levelling ones wouldn't make it better.

    to dapperfaffer: stop removing your posts, it makes reading through the thread very annoying, if it wasn't for the quotes it makes it look like people responding to you are speaking to themselves. No matter how wrong what you say is.
    Doing an actually challenging version of Anima would be welcome. The sheer amount of time they put into some of these dungeons when we all know they will not be played again for years is just sad and seems like a god awful waste of resources.

    Expert roulette should be the 81-90 or some type of sync with the mobs to 90 so that we do not lose abilities. Square Enix cannot keep pretending like they have added a large amount of dungeons to the MMO since ARR that has diluted the chances you would ever see the CURRENT EXPANSION dungeon ever again to below 5%.

    It does not make sense to me that the current expansion dungeons are not utilized more than once especially when in my opinion they are far higher quality than the current selection.

    If I had to guess it seems the current expert dungeons were picked because they are straight forward and brain dead easy to finish.
    (0)

  6. #6
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Puremallace View Post
    Doing an actually challenging version of Anima would be welcome. The sheer amount of time they put into some of these dungeons when we all know they will not be played again for years is just sad and seems like a god awful waste of resources.
    But see, you keep saying they won't played for years, and that's not true. They're in levelling roulette, and that roulette is done all the time. If anything, probably even more than expert roulette. Consider that a lot of people get their weekly tomes from either savage, or hunts, or maps, or what cap content have you. Especially in odd patches where hunts currency gives tome gear upgrades. Hell, some people don't even care about tomes, but that's a different matter.
    But there are always people running other dungeons, be it for levelling other classes, helping friends, helping some sprout, or even farming the glam/minion/whatever. I've seen ShB levelling dungeons so many times, both from levelling Trust and in levelling roulette even now, while I for example I've only done Pag'lathan and Heroe's Gauntlet a bunch of times.
    And if anything the levelling dungeons are more future-proofed than expert ones, since 50/60/etc roulette is not worth the reward so most people don't run it and rare;y get to see old cap dungeons again.

    I think a bigger problem is that when you get only 1 dungeon per patch rather than 2, the expert roulette is too limited. We should go back to old dungeon release schedule if anything, then. In SB I don't remember expert roulette being boring at all.
    (1)

  7. #7
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Just change it to 81-90 and bingo bango you have 8 things to do now instead of 2.
    (0)

  8. #8
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    ordinarily i'm not one to use anyone's length of time played against them but some of y'all have clearly only started playing either half-way through if not the very end of shadowbringers and it shows.

    of course expert roulette is basically empty. they release more level 90 content as the patches go on. this isn't a new concept. shadowbringers only had 3 level 80 dungeons at the start, too. stormblood was also the same and while stormblood had like, two more endgame dungeons said two were just hard-mode versions of dungeons that already exist.

    ARR and Heavensward have an obscene amount of dungeons on the other hand and that's mostly because a lot of them were 1.0 dungeons that were simply too fricking huge and split into 2-3 dungeons (see: aurum vale and dzemael darkhold)
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,883
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Denji View Post
    ordinarily i'm not one to use anyone's length of time played against them but some of y'all have clearly only started playing either half-way through if not the very end of shadowbringers and it shows.

    of course expert roulette is basically empty. they release more level 90 content as the patches go on. this isn't a new concept. shadowbringers only had 3 level 80 dungeons at the start, too. stormblood was also the same and while stormblood had like, two more endgame dungeons said two were just hard-mode versions of dungeons that already exist.
    Something having been unnecessarily constrained/wasteful for a long time doesn't make it any less... wasteful.

    For players who have no desire to level everything (or just level more quickly), all but the means of efficiently acquiring post-leveling weekly-cap currency will fall out of use. There's a lot to be gained from allowing past content to scale up and add variety to our Expert Roulette tiers or otherwise adjusting that most efficient means of currency acquisition to allow for greater variety.
    (0)
    Last edited by Shurrikhan; 02-01-2022 at 01:22 PM.

  10. #10
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Shurrikhan View Post
    Something having been unnecessarily constrained/wasteful for a long time doesn't make it any less... wasteful.
    it's not constrained. the roulette system only provides bonuses. if players were penalized for queuing the traditional way then your argument would be more substantial.
    (0)
    Last edited by Denji; 02-01-2022 at 01:22 PM. Reason: typo

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